My linear campaign.
Posted: Fri Apr 23, 2004 7:33 am
Heck, this is the best place to post it - a few days ago I started working on my own linear campaign, and I've got a few others helping playtest the missions ect - one person doing all the writing - others just giving ideas.
Anyway, whenever I update the files on the link I'm about to give I just overwrite the old. Mission2 is still a WIP, so ideas and help with scripted events would be most appreciated... mostly I have to try and get it so that ships on different paths meet at a certain point for difficulty reasons.
All the files will be uploaded here. <--- link
Currently there's Mission1 (nearly finished - gameplay-wise I think it's done), the Universe Template (which I had to take some things away when I actually implimented it into mission 2 - though I can use it when an attack on the Admiralty occurs - just go check out Janek with a fighter or something [:D]), and Mission2, which is very much a WIP. All the writing is going to be replaced, and I need to keep the basic idea of the level without so much difficulty.
Tell me what you guys think! [:)]
Anyway, whenever I update the files on the link I'm about to give I just overwrite the old. Mission2 is still a WIP, so ideas and help with scripted events would be most appreciated... mostly I have to try and get it so that ships on different paths meet at a certain point for difficulty reasons.
All the files will be uploaded here. <--- link
Currently there's Mission1 (nearly finished - gameplay-wise I think it's done), the Universe Template (which I had to take some things away when I actually implimented it into mission 2 - though I can use it when an attack on the Admiralty occurs - just go check out Janek with a fighter or something [:D]), and Mission2, which is very much a WIP. All the writing is going to be replaced, and I need to keep the basic idea of the level without so much difficulty.
Tell me what you guys think! [:)]