Red Rover
Posted: Wed Apr 28, 2004 11:25 pm
I've just invented a game called "Red Rover". It's really simple. All you have to do is move a M1 Tank Company from one side of the FPG map to the other side of the map.
Here are the rules:
* Use the the Ad-Hoc Scenario Generator to pick a random map and adjust the scenario settings to Weather is heavy rain (visibility is 500m) and Electronic Warfare is heavy.
* Set up your M1 Company with each unit adjacent to the map edge. I'm calling my company "VB Force" Australians will understand... and I've renamed its three platoons as "Tom", "Dick" and "Harry". They'll each have 4 * M1A1 Abrahms Tanks with the following settings:
* fatigue = zero (ranges from 0=Best to 19=Worst)
* morale = zero (ranges from 0=Australian to 19=worst)
* training = Elite (Elite, Veteran, Regular or Green)
* Ammo = 60 (maximum)
* We won't use minefields or improved positions but we will accept a couple of flights of F111s from the RAAF as off-map support.
* In the Red corner will be a T64 Regiment with starting Morale and Fatigue of 10 and a Training level of Green so they outnumber us 225:24 (or approximately 10:1) in units. For a real challenge add in some WP off-map artillery or airpower support!
* Let the AI set up the WP player anywhere on the map except the edge your units are on... so if you start on the north edge then the WP player cannot set up in the north row then give the WP player 10 points for every cleared quadrant. That will encourage them to deploy evenly across the map
* Turn hidden units ON.
* TO WIN: Get at least one Tank adjacent to the edge of the map opposite to where you started.
Here are the rules:
* Use the the Ad-Hoc Scenario Generator to pick a random map and adjust the scenario settings to Weather is heavy rain (visibility is 500m) and Electronic Warfare is heavy.
* Set up your M1 Company with each unit adjacent to the map edge. I'm calling my company "VB Force" Australians will understand... and I've renamed its three platoons as "Tom", "Dick" and "Harry". They'll each have 4 * M1A1 Abrahms Tanks with the following settings:
* fatigue = zero (ranges from 0=Best to 19=Worst)
* morale = zero (ranges from 0=Australian to 19=worst)
* training = Elite (Elite, Veteran, Regular or Green)
* Ammo = 60 (maximum)
* We won't use minefields or improved positions but we will accept a couple of flights of F111s from the RAAF as off-map support.
* In the Red corner will be a T64 Regiment with starting Morale and Fatigue of 10 and a Training level of Green so they outnumber us 225:24 (or approximately 10:1) in units. For a real challenge add in some WP off-map artillery or airpower support!
* Let the AI set up the WP player anywhere on the map except the edge your units are on... so if you start on the north edge then the WP player cannot set up in the north row then give the WP player 10 points for every cleared quadrant. That will encourage them to deploy evenly across the map
* Turn hidden units ON.
* TO WIN: Get at least one Tank adjacent to the edge of the map opposite to where you started.