Rough Identification for sources of shooting
Posted: Fri Apr 30, 2004 6:40 am
When playing the game at slow speed if you watch closely you can see shooting coming from area with no enemy unit id. Because of the size of the map involved it is impossible to monitor the whole battlefield. Would it be possible for the program to identify any sources of shot just with a general marker with no info on unit type or size? You may even only use this marker only if the enemy shoots more then once and the location of unit could be very rough.