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where do subs go to if their base is captured?
Posted: Wed May 12, 2004 4:09 pm
by sven6345789
Just a question that occured to me. If a sub is based in manila, is out on patrol, and manila gets captured, what happens to the entry under home base in the task force screen of the sub? Do they return to the default base (like PH for the US etc.)??
Added to FAQ
RE: where do subs go to if their base is captured?
Posted: Wed May 12, 2004 4:36 pm
by pad152
If subs are under human control you can return them to any port.
RE: where do subs go to if their base is captured?
Posted: Wed May 12, 2004 4:39 pm
by Mr.Frag
AI will set them to new port if using it. If not, then you are the master of your own demise.
As subs require either a size 9 port or a AS in a size 3+ port, you will be pretty much in charge of them anyways.
RE: where do subs go to if their base is captured?
Posted: Wed May 12, 2004 4:47 pm
by sven6345789
That's nice. Here the AS comes into play. good.
What about the other tenders? similar restrictions in port size??
RE: where do subs go to if their base is captured?
Posted: Thu May 13, 2004 12:11 am
by Xargun
So does this mean that a Sub can only refuel, rearm in a level 9 port or from a AS in a 3+ port ? I understand the limiting factors for torpedo resupply, but what about fuel ? Can a sub refuel from any base with fuel or even rendevous with an AO ?
Xargun
RE: where do subs go to if their base is captured?
Posted: Thu May 13, 2004 12:21 am
by Mr.Frag
Fuel anywhere, torpedo loading from AS or port size 9+
RE: where do subs go to if their base is captured?
Posted: Thu May 13, 2004 12:25 am
by Xargun
Good... Thanks for the quick reply.
Xargun
RE: where do subs go to if their base is captured?
Posted: Thu May 13, 2004 1:16 am
by marky
AS?
thats a Sub Tender right?
i forgot the designatioin
guess ill have to look at my UV crap again
if i can find it [:'(]
From old notes may have changed some
Posted: Thu May 13, 2004 3:09 am
by siRkid
5. Added mine depot and tender code. ML and DM ships may only load mines when in the hex with a size 9 or 10 port with sufficient supplies.
6. Added destroyer depot and tender code. Non-PT boat surface ships may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies or in a hex with an AD ship and a base with sufficient supplies. Destroyers are also repaired faster when in a hex with an AD ship and a base. ADs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.
7. Added PT boat depot and tender code. PT boats may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies.
8. Added sub depot and tender code. Subs may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies or in a hex with an AS ship and a base with sufficient supplies. Subs are also repaired faster when in a hex with an AS ship and a base. ASs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.
9. Added code for AE ships. A ship may replenish non-torpedo, non-mine ammo if at sea and in the same hex with an AE that is in a replenishment TF. AEs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.
10. Added code for AR ships. Ships in a hex with an AR ship and a base will repair faster. ARs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.
11. Added code for AGC ships. These add a bonus that minimizes damage to units when they are unloading over a beach at an enemy occupied hex (amphibious assault).
RE: From old notes may have changed some
Posted: Thu May 13, 2004 7:56 pm
by sven6345789
thanx for the info kid!