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Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 6:19 pm
by Tanaka
I never liked this rule because you cannot fully protect your ships when invading a base hex. Will this be taken off like the wolfpack subs rule was removed???

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 6:39 pm
by mogami
Hi, Just have the CV stay 1 hex out and fly LRCAP over the transports. It's a lot easier for the Allies because they have that giant herd of CVE. The Japanese need to put a few CV to fly CAP over the CV and a few CV (CVL) to fly CAP over the transports. The good part from a Japanese view point is the era when they will be conducting landings that require CAP from CV is also the period their fighters are performing their best. They don't need the CAP levels the USN will need in 1944 where landings will be attacked by several hundred Japanese aircraft per turn.

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 7:34 pm
by siRkid
No it will not be changed.

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 7:52 pm
by Admiral DadMan
You'll like the way that it works now, just read Mogami's post

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 7:58 pm
by byron13
What is the logic for the rule to begin with? Less maneuvering room to launch into the wind?

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 8:04 pm
by siRkid
ORIGINAL: byron13

What is the logic for the rule to begin with? Less maneuvering room to launch into the wind?

That and to prevent players from stacking all their carriers in one port along with a bunch of fighters and making it impossible to attack these ships. It was abused in the early days of UV and the change was made at the request of the players.

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 9:23 pm
by Damien Thorn
Besides, don't fighters provide (reduced) CAP out to three hexes now? I hope that isn't another rule that only counts for groups that have radar.

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Thu May 27, 2004 9:35 pm
by siRkid
ORIGINAL: Damien Thorn

Besides, don't fighters provide (reduced) CAP out to three hexes now? I hope that isn't another rule that only counts for groups that have radar.

Yes they do.

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Fri May 28, 2004 7:43 am
by soeren
ORIGINAL: Kid
ORIGINAL: Damien Thorn

Besides, don't fighters provide (reduced) CAP out to three hexes now? I hope that isn't another rule that only counts for groups that have radar.

Yes they do.

Could you put this in your FAQ

RE: Will the rule that halves your escorts from CV's in shallow hexes still apply in UV???

Posted: Sun May 30, 2004 5:41 am
by Tanaka
ORIGINAL: Kid
ORIGINAL: byron13

What is the logic for the rule to begin with? Less maneuvering room to launch into the wind?

That and to prevent players from stacking all their carriers in one port along with a bunch of fighters and making it impossible to attack these ships. It was abused in the early days of UV and the change was made at the request of the players.


Why not just change the rule to not allow this in your own base hex but allow it in enemy hexes. This way you cannot combine your carrier planes and your base planes but can protect your invasion forces and so forth.