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Game mapper?

Posted: Fri May 28, 2004 3:27 pm
by Henri
I have seen this mentioned in the AARs as a way to have a strategic map to input information about enemy units in FOW.

How does it work?
Where do you get the map for this game? Do you have to enter it by hand hex by hex?
Can you have the map open at the same time as the game?
Can you plot sightings for successive days and recognize them as such?
How much does it cost?

Henri

RE: Game mapper?

Posted: Fri May 28, 2004 4:56 pm
by Hanal
Game Mapper cost 30 dollars via direct download, more if you want the CD....Didz has used it with the game but I haven't tried doing that yet....it's a good program...below is a link:


http://www.imagineimage.org/products/iimmproducts.htm

RE: Game mapper?

Posted: Fri May 28, 2004 5:47 pm
by Didz
Hi Henri,

There is a campaign map supplied amongst the CotD game files the only shortcoming of this map is that it doesn't have the town name labels showing and Steve Lohrs map is a better option (See elsewhere on this forum). I used the CotD one as the background bit map for GameMapper which has proven to be a nuisance as I have to memorise the names of all the towns.

I should explain that GameMapper allows any .bmp file to be used as a background over which one can overlay a hex grid, counters and symbols. In fact there is no need for a hex grid when using GameMapper to plot CotD movements as the game itself handles counter locations.

GameMapper also allows .bmp files to be used as counters on the overlay and so if you note I have used the actual counters from the game on my campaign maps simply by importing them and duplicating them on the GameMapper overlay.