Page 1 of 1

AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:09 pm
by bigbabyhead
For giggles I'm going to run a (hopefully) quick AAR as just Japan with all the rest of the forces set to AI on medium difficulty. Supply is set to Auto/Simple.

Germany starts off taking Norway and France, and instigates some naval fights in the North Sea.

They built a mix of mech and infantry in the production phase.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:11 pm
by bigbabyhead
I didn't make any aggressive military moves my first turn, just strategically moved my Hvy. Air assets into China in order to strike against the forces there while I gear up for the fight ahead.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:16 pm
by bigbabyhead
As you can see above, I also sent paratroops into indochina, and kept the majority of my fleet in port at Honshu.

As usual, Japan has far more production capacity than it has resources, I plan on changing that if all goes well.

I'm still skittish after my last few PBEM games about running out of supplies, the boats are very hungry, so the majority of my production this turn was churning out supplies for later use.

The two artillery are destined to be shore batteries. I'm sick of forgetting to build them and getting burned later in the game. I also modified the build to remove the Carrier that was in the queue by default, so I could get more resources freed up this turn. I may stick it back in later.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:23 pm
by bigbabyhead
The Soviet, Chinese, and WA turns went by too fast for me to get any decent shots, but I can tell you after slowly going through the VCR playback that the WA cleaned out the atlantic, and took Italian East Africa away from the Axis.

The Germans started Turn 2 with massive luftwaffe attacks against Yugoslavia, as well as some sorties against Scotland and the allies in the North Atlantic.

Here's the numbers at the start of Turn 2:

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:36 pm
by MButtazoni
i find it interesting the AI alos scuttles the German CV that starts in the production queue

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:37 pm
by bigbabyhead
The situation in Europe at the end of Germany's turn 2:

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:41 pm
by bigbabyhead
Now I'll do a play by play of an air attack on Changsha.

As you can see below, I'm sending a mix of Heavy and Tactical bombers along with some fighter escorts against 2 infantry, 2 militia, and a couple of flak units.

There is an odds calculation that appears in the pop-up but I can't get it to show up in the screenshot. It said I should lose 1.49 units as the attack vs. 3.48 to the defender.

Rather than attack the infrastructure of the area (the second button from the top in the attack dialog) I choose to go for the military strike options and try to take out some troops.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:44 pm
by bigbabyhead
According to this screen I wiped out 4 militia units for no losses! Not too shabby.

It's slightly confusing at first that I took out twice as many units than existed in the area, but militia units appear in Chinese areas automatically when those areas are attacked.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 10:47 pm
by bigbabyhead
You can see the result of the raising of defense militia units in this shot.

Instead of 2 infantry, 2 flak, and 2 militia, the militia strength has now doubled, even after losses.

So, sadly, the end result is that the area is stronger after my attack than it was before it.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:00 pm
by bigbabyhead
I moved escorts out to watch my transports and put some subs off the coast of Alaska.

For production, I splurged and spent 3 points on Research, and the rest on infantry and supplies. I did end up putting the Carrier back into the queue, since I plan on waiting for the very last minute to attack any of the major powers, and it should be finished just at that moment.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:05 pm
by bigbabyhead
Research was spent to upgrade infantry evasion and land attack, and fighter evasion.

Given my lack of resources, I might just barely be able to get one or two of these raised to the next level by the time they'll come in handy.

Image

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:12 pm
by bigbabyhead
And now, my computer is overheating because someone recently moved the surface of the sun much closer to Wisconsin.

I am turning it off until the infernal celestial body retreats, and I'll pick this back up tonight.

You guys let me know if you want more detail or not. I'm doing this pretty quickly because I can't really get all the juiciest bits from the AI turns, but if you want more about what I'm doing I can slow down a bit and take closer notes.

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:30 pm
by Hanal
I have been curious how the AI handles things so, yes by all means continue...It's an enjoyable read....

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:53 pm
by Joel Billings
The militia should not have formed if all that attacked it was airpower. That may be a newly instituted bug since Keith was changing that section when he added other miltias. Can you repeat that bug with the latest version and post it as a bug on the development forum. Thanks.

RE: AAR Japan Vs. AI

Posted: Tue Jun 08, 2004 11:59 pm
by MButtazoni
That is definitaly a new bug introduced in the one of the recent versions, i loaded v1.100 just now and tried it; no extra militia showed up.

RE: AAR Japan Vs. AI

Posted: Wed Jun 09, 2004 1:09 am
by bigbabyhead
Bug filed.

My main strategy against China was going to be bombing too....curses! Foiled again! [;)]

RE: AAR Japan Vs. AI

Posted: Wed Jun 09, 2004 1:19 am
by Joel Billings
ORIGINAL: bigbabyhead

Bug filed.

My main strategy against China was going to be bombing too....curses! Foiled again! [;)]

I just ran some quick tests and it doesn't happen for me. I'll wait for a save that I can use to repeat this milita bug.