1. I'm getting killed by USN subs. How to you protect your ports? PC's? DD's? And, how do you keep them in the same port hex?
2. How do you develop an ASW TF?
You can use planes but warining: the worst pilots in the squadron will fly ASW patrols and they have less chance to see and attack if their exp is bad. So choose a squadron where the worst pilots are over 60 to have a chance to do something. It's better to fly naval search as pilots with all ranges of exp will fly and high-exp pilots may attack subs.
As for creating ASW TF, pick up ships with Type 95 (and in 1943 Type 2) depth charges, they are far more efficient (more probability fo hit and far more probability to sink the sub if they hit). Then two tactics:
_ you can send them with retire orders to patrol known subs ambush areas
_ or you can send them to a given spot with "patrol/do not retire" orders.
To defend ports, you should have your ASW TF homeport put to another base. If you want to patrol Rabaul, set the homebase to Kavieng. If the home base is Rabaul the TF will dock every day and not patrol off the port and has no chance to see something.
_ anotehr tactic is to have a 1000-ton AP and many ASW ships in a patrolling TF. The sub may try to attack the AP rather than the ASW ships and has more chance to be seen before launching.
3. Manual says 15 ships to a TF. True? If you put, say 7 CV's in a TF, that's only 8 AA ships in support? I have been putting max---25 to a TF.
If a TF has more than 15 ships, AA and ASW coordination are reduced. It's probably better to have two CV TF if you have more than 6 CV, each with 6 CV. But you can also have 25 ships in a TF if you want, the risk taken is not so big, and at least you will not forget to change the orders of all your CV TFs...
4. Did the IJN ever develop ship's RADAR?
Yes Yugumo DD and Tama CL have it. IJN never upgrade in UV so don't except radar on CV or BB. I have never seen Japanese radar "work" anyway, the message is still "Japanese lookouts...". But the general advice is to put a radar equiped in each of your TF if you have some.
5. CS. Mission? Best use?
Useful for flying naval search. Use only Jakes and Alfs. Those planes are also useful to fly recon over enemy bases, so Vals and Kates are still with naval attack orders (or anything you want). After a successfull battle, you may give floatplanes naval attack orders, they may sink a transport or cripples. Put the planes at low alt to be successfull.
6. Best use for AV's?
In a port of size 3+, they will supply 12 points of avaiation support to seaplanes and floaplanes. Useless at sea and not a good idea to use them in a smaller port as coastwatchers will report them and Allied subs will come to sink them.
7. Subs. Mines or Patrol? Best use?
The subs I-121, 122, 123 are minelayers (load of 42 mines) and should be used for minelaying only. Other subs are far more useful with torpedoes. IJN subs losses are severe when you try to engage the USN main force or big invasion fleets late in 1942, and worse in 1943, but there may then still be successfull in rear area, if convoys have few escorts, or to chase cripples after battles.
8. I'd like to put a bounty on coastwatchers! Can you get rid of them?
No
9. BBTF. When in Bombarment mode they always seem to complete the orders, but head for home afterwards? Scared or just need some liberty?
After a bombardment, these TF become 'surface combat TF' with standard orders: retire. There is no way to change that but you can give them orders to follow another TF that will remain in the same hex. As someone said, take care of the ammo level of the bombardment TF, I never do more than two bombardment runs with any TF. And I only do the second if I know few enemy ships are in the area.
10. After taking Guadalcanal, my plan is to take PM. Best to go slow by taking Buna and Gili Gili, or straight for the throat?
Before taking PM, it's a good idea to take Lea Lea and Buna, so there is no retreat way for Allied troops and they will surrender. And Gili GIli is a useful place to dock damaged ships, especially is Allied subs are defending the straits just east of it.
If the places are undefended, take it with a small TF and parts of naval garnison units at the same time as your invasion. If they are defended, sail directly to PM and take it, then you will easily roundup the small bases around.
11. Lastly, (Thank God you say!) As of 1993 CVBG transit doctrine was:
A. SSN's first to take out enemy SSN's and gather targeting data
B. DD's forward with tails to sprint and drift for SSN detection
C. CG's & DDG's SAM & Surface to Surface missile shooters on the
threat bearing
D. CVBG
E. Replenishment TF in trail
Question? Reading AAR's no one seems to have subs lead the way for any invasion or CVTF transit? To hard, or not worth it?
In advance....thank you! [&o]
UV can't attack or even report enemy subs in UV. Sending surface DD TF before sailing could be a good idea. A surface TF with retire orders may report and even damage/sink an enemy sub that will attack your convoys or CV.
The best use for subs is to send them before your invasion fleet and have them patrol off enemy ports (not in the port hex but on the paths to the invasion area), to see if ships are sailing there and maybe attack them. It's also useful to have some SS at around 15 hexs of you main forces, ready to chase enemy cripples of a CV battle.