Parameterized AI pilots...
Posted: Tue Jun 15, 2004 11:32 am
Something that Id love to see is to have the ability to create pilots with differnt personalities.
Actually I miss pilots totally in the demo campaign. What Id like to be able to see is that full roster of pilots on my carrier and be able to assign them to specific missions. If AI pilots can be created through def files then one would have much more dynamics in the fights.
For example you could create really agressive fighter piltos, more conservative ones, pilots that go heavily on the missiles or pilots that conserve them.
Also over the scope of a campaign AI pilot experience should increase as they get more sorties and hence they perform better.
Picking the right wingman would be a very important aspect. Also, at least I, work much harder to keep the wingman alive if I can attach a name to him and if I know he will progress and get better.
That is one of two aspects I see lacking in SS so far, its to inpersonal.
The second one is resources. At least what Ive seen so far there isnt any resource stock on the carrier meaning I can use missiles at will and dont have to worry about conserving resources, something very important strategicly and impacting tactics directly.
Tex
Actually I miss pilots totally in the demo campaign. What Id like to be able to see is that full roster of pilots on my carrier and be able to assign them to specific missions. If AI pilots can be created through def files then one would have much more dynamics in the fights.
For example you could create really agressive fighter piltos, more conservative ones, pilots that go heavily on the missiles or pilots that conserve them.
Also over the scope of a campaign AI pilot experience should increase as they get more sorties and hence they perform better.
Picking the right wingman would be a very important aspect. Also, at least I, work much harder to keep the wingman alive if I can attach a name to him and if I know he will progress and get better.
That is one of two aspects I see lacking in SS so far, its to inpersonal.
The second one is resources. At least what Ive seen so far there isnt any resource stock on the carrier meaning I can use missiles at will and dont have to worry about conserving resources, something very important strategicly and impacting tactics directly.
Tex