What's wrong with being more open-ended?
Posted: Fri Jun 25, 2004 6:37 pm
Hello all, I'm new to the boards but I've been a fan of Gary Grigsby's games since playing War in Russia back in the 80's. So I pledge my allegiance to the man and his games.[&o]
Having said that, what's wrong with adding more a-historical components to a strategy game like World at War? I know some dislike "what-ifs" scenarios, but if the game were setup to mimic the historical outcome every time, we already know how it ends. The only way to make a WWII game re-playable is to allow some flexibility in how the outcome is determined. In other words, give the Axis a chance.
I've been reading the 2nd AAR and it is very interesting. But some of the criticisms of the evnts in the game have been over the a-historical outcomes (Germany invading and taking England). But so what? That's what makes these games fun. If we were forced to play a game that just replayed history, how many times would you play it? I think that game replayability is directly proportional to how much variation there is in game setups and outcomes. If you don't agree with the addition of more "what-if" possibilities, I'd sure like to hear why.
And again, this is certainly no criticism of this game, I'm just asking if there aren't more variants that could be added (or will be added). And if you're against these variants, why?
'bonez
Having said that, what's wrong with adding more a-historical components to a strategy game like World at War? I know some dislike "what-ifs" scenarios, but if the game were setup to mimic the historical outcome every time, we already know how it ends. The only way to make a WWII game re-playable is to allow some flexibility in how the outcome is determined. In other words, give the Axis a chance.
I've been reading the 2nd AAR and it is very interesting. But some of the criticisms of the evnts in the game have been over the a-historical outcomes (Germany invading and taking England). But so what? That's what makes these games fun. If we were forced to play a game that just replayed history, how many times would you play it? I think that game replayability is directly proportional to how much variation there is in game setups and outcomes. If you don't agree with the addition of more "what-if" possibilities, I'd sure like to hear why.
And again, this is certainly no criticism of this game, I'm just asking if there aren't more variants that could be added (or will be added). And if you're against these variants, why?
'bonez