retreat and reinforcement Hexes in generated battles
Posted: Fri Apr 06, 2001 5:10 pm
Hello,
I don't know if it's because of me or of the game, but I cannot choose de position of the retreat and reinforcement Hexes in generated battle using custom maps.
I seems that each time a battle is generated with a custom map, these Hexes, wich I had previously saved with the map editor, are reset by the program.
Hereafter are some nasty effects recently experienced because of this feature :
- Hexes cannot be placed logically on entry/exit roads.
- Hexes positioned sometimes on river, when the river is oriented East/West. No reinforcement can arrive (or at leat the units I had chosen couldn't, even in shallow water).
- Hexes positioned sometimes in ennemy side (happened once). In that case, your reinforcement come in your opponent's back, and your retreating units rush towards your ennemy !
- Hexes positionned outside the map (ex :0.120 when the map is 90 wide. Happened twice or 3 times). It causes an error. Your reinforcement never arrives, but is taken into account regarding the points added to your opponent.
What is very strange, is that these events happen apparently randomly. Once, the hexes are out of the map. You close the battle, regenerate one immediatly with exactly the same setup, and this time, the Hexes are positioned "correctly", although never where you saved them in the map editor, but in the middle of the first column of Hexes for each side.
Conclusion : is there a "trick" to save theses hexes with the map so that the position is kept when used with a generated battle ? If no, can something be done about that ?
Silvarius.
I don't know if it's because of me or of the game, but I cannot choose de position of the retreat and reinforcement Hexes in generated battle using custom maps.
I seems that each time a battle is generated with a custom map, these Hexes, wich I had previously saved with the map editor, are reset by the program.
Hereafter are some nasty effects recently experienced because of this feature :
- Hexes cannot be placed logically on entry/exit roads.
- Hexes positioned sometimes on river, when the river is oriented East/West. No reinforcement can arrive (or at leat the units I had chosen couldn't, even in shallow water).
- Hexes positioned sometimes in ennemy side (happened once). In that case, your reinforcement come in your opponent's back, and your retreating units rush towards your ennemy !
- Hexes positionned outside the map (ex :0.120 when the map is 90 wide. Happened twice or 3 times). It causes an error. Your reinforcement never arrives, but is taken into account regarding the points added to your opponent.
What is very strange, is that these events happen apparently randomly. Once, the hexes are out of the map. You close the battle, regenerate one immediatly with exactly the same setup, and this time, the Hexes are positioned "correctly", although never where you saved them in the map editor, but in the middle of the first column of Hexes for each side.
Conclusion : is there a "trick" to save theses hexes with the map so that the position is kept when used with a generated battle ? If no, can something be done about that ?
Silvarius.