Now this is the game we waited so much for!
Posted: Tue Jun 29, 2004 10:21 pm
Hi everyone, I'm new [:)]
Hope you'll understand my poor english, 'cause I'm from Italy.
Carve out some sense from my ramblings.
Downloaded StarShatter demo 3.9.0.
Had a good look at it (what's with the installer btw? Had to suffer an headache or two before extracting everything)
I must say I'm impressed! Never seen so many good ideas put all together in the same game!
I recognize things from Freespace, TAW, Wing Commander, etc... lot of potential.
Just when you think nothing good is about to happen, you discover a new gem [8D]
Yeah, the graphic won't be cutting edge, but WHO CARES?!
This game has something more important than mere graphic: replayability.
Too many games nowadays orbits exclusively around their being eye-candy and stunning, rushing to reach previously unseen poly count... and all of them follow the same fate: gather dust on your shelf after you finish them once or twice.
StarShatter is different [:)] Looks very promising.
It is detailed, it is innovative, it has the numbers to rock for the time being.
No kidding.
Only few things disappoint me so far.
About sound effects.
The game is almost... mute (no, I'm not speaking of music)... the few sounds available should be louder than that, and should be more complex, more... exciting.
When you fire laser is ok, but when you launch a missile, it's so-so.
Same for the engines, whether I'm going full speed or I engage the Quantum drive... they do not induce me to pump up speakers volume. Not at all.
Take the afterburners for example. They get istantly engaged.
Would be cooler to hear some sort of warm-up sound coming from the engines, before they activate.
Communications between you and someone else.
Requests and responses get istantly displayed... only a computer could answer that fast.
Adding a random delay would help to simulate a human being.
If you don't plan to include voiceovers (for the communications) is ok, but you may provide a sort of -bip- to better draw player's attention on the radio comms going on (ala Freespace, for example).
Pre-launch cutscene.
When your fighter gets in position to be launched, it moves from the taxi spot with very sharp movements.
They aren't cool too see, they only remember you it's a videogame.
Same for when you engage the autopilot, it maneuvers using very sharp movements.
Would be much nicer to see smoother and softer maneuvers with accelerations and decelerations. Just like the real thing [;)]
About the ILS.
In SS the ILS markers are too much visible. They're meant to look futuristic, but they are... too much visible.
Shape is ok, perhaps they shouldn't be so bold.
Dunno if I can explain this, but they give me more the idea of a solid object actually existing in the sky, rather than a virtual object drawn on my HUD.
Always about landing on runways, I couldn't find any vertical speed indicator displayed on the HUD to let me understand wheter I was going down like a free-fall rock or landing properly.
I finished.
Please, take this as constructive criticism. I do want this game released as much as you do! [:)]
Waited so much for this, now I want it!
Best regards,
Ciao [:)]
Hope you'll understand my poor english, 'cause I'm from Italy.
Carve out some sense from my ramblings.
Downloaded StarShatter demo 3.9.0.
Had a good look at it (what's with the installer btw? Had to suffer an headache or two before extracting everything)
I must say I'm impressed! Never seen so many good ideas put all together in the same game!
I recognize things from Freespace, TAW, Wing Commander, etc... lot of potential.
Just when you think nothing good is about to happen, you discover a new gem [8D]
Yeah, the graphic won't be cutting edge, but WHO CARES?!
This game has something more important than mere graphic: replayability.
Too many games nowadays orbits exclusively around their being eye-candy and stunning, rushing to reach previously unseen poly count... and all of them follow the same fate: gather dust on your shelf after you finish them once or twice.
StarShatter is different [:)] Looks very promising.
It is detailed, it is innovative, it has the numbers to rock for the time being.
No kidding.
Only few things disappoint me so far.
About sound effects.
The game is almost... mute (no, I'm not speaking of music)... the few sounds available should be louder than that, and should be more complex, more... exciting.
When you fire laser is ok, but when you launch a missile, it's so-so.
Same for the engines, whether I'm going full speed or I engage the Quantum drive... they do not induce me to pump up speakers volume. Not at all.
Take the afterburners for example. They get istantly engaged.
Would be cooler to hear some sort of warm-up sound coming from the engines, before they activate.
Communications between you and someone else.
Requests and responses get istantly displayed... only a computer could answer that fast.
Adding a random delay would help to simulate a human being.
If you don't plan to include voiceovers (for the communications) is ok, but you may provide a sort of -bip- to better draw player's attention on the radio comms going on (ala Freespace, for example).
Pre-launch cutscene.
When your fighter gets in position to be launched, it moves from the taxi spot with very sharp movements.
They aren't cool too see, they only remember you it's a videogame.
Same for when you engage the autopilot, it maneuvers using very sharp movements.
Would be much nicer to see smoother and softer maneuvers with accelerations and decelerations. Just like the real thing [;)]
About the ILS.
In SS the ILS markers are too much visible. They're meant to look futuristic, but they are... too much visible.
Shape is ok, perhaps they shouldn't be so bold.
Dunno if I can explain this, but they give me more the idea of a solid object actually existing in the sky, rather than a virtual object drawn on my HUD.
Always about landing on runways, I couldn't find any vertical speed indicator displayed on the HUD to let me understand wheter I was going down like a free-fall rock or landing properly.
I finished.
Please, take this as constructive criticism. I do want this game released as much as you do! [:)]
Waited so much for this, now I want it!
Best regards,
Ciao [:)]