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Babylon 5 Mod

Posted: Wed Jun 30, 2004 8:49 pm
by DamoclesX
Here are some more shots, these ships are now done!

I"m taking a break before I begin the next set, I have to build up/design/figure out some sort of easy to use web page that will provide everything needed

Erik I"l send you an email once I get some stuff sorted out, hopefully later today, I want to hit the web page while I still have a sort of idea on how to do it LOL, web design is not one of my good things lol

so without further blah, pics

I didnt want to overload this thread, so there are more here

http://members.shaw.ca/DamoclesX/B5/Shots/

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RE: Babylon 5 Mod

Posted: Wed Jun 30, 2004 9:11 pm
by Erik Rutins
Damocles,

Fantastic work, absolutely top notch. Thanks!

Regards,

- Erik

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 6:10 am
by Kuokkanen
ORIGINAL: DamoclesX

I"m taking a break before I begin the next set, I have to build up/design/figure out some sort of easy to use web page that will provide everything needed
D'oh! Have you lost files of your old HTL site? How about Starshatter Dev v3 and Starshatter Central?

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 6:55 am
by Pheagey
SSC is dead. SSDv3 is being worked on now. Im trying to find an upload module for phpnuke 7.0 that works right. After that it's basicly done.

Edit: BTW, SSDv2 still has alot of mods for Ss. If you cann't get it at any given time blame my power company. Stupid screw heads been messing with this area for a week now asn still cann't leave it alone...

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 11:12 am
by DamoclesX
i'm going to try for an easyer design, maby php or something, I need to LEARN web design here, all I can do so far is just make tables and pray my graphics can carry the site.

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 11:19 am
by DamoclesX
All right, I"m taking the day off modeling to learn php today, this portal system I found (ya ya i"m insane for thinking I can learn it in one day:))

anways

this is the current narn lineup

DONE
Gquon
BinTak
VarNic
GKarith
GLorth - Custom
BinNic - Custom
VarNic Var

NEXT
Katoc
ShoKar
ShoKos
DagKar
Rongoth

VARIENTS (Easy)
Ronthan - Rongoth Varient
Qguonith - Gquon Varient
G'Lan(Mag Cruiser) - Gquon Varient
G'Sten - GKarith Varient
G'Tal - Gquon Varient
Sho'Kov - ShoKos Varient

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 11:48 am
by DamoclesX
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binnic and the gkarith

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 12:47 pm
by TheDeadlyShoe
Damo, more fantastic work. But.... Where ya guys fell down last time was on tweaking the DEFs, which is deplorable considering all the work you guys had done. And that damned turrets issue. Just wanted to suggest that you take DEFing more slowly this time and establish a basic balance between relatively few units and get everything working right and then expand it to cover the other stuff.

Anyhoo, looking good. [8D]

RE: Babylon 5 Mod

Posted: Fri Jul 02, 2004 1:09 pm
by DamoclesX
ya we will

im going to be a lot more of an open dev this time

ill be posting defs, finished ships, all that stuff, so I can get input fomr more then just myself and a few select people at once, its always better to have a large group then a small one