Another missile question
Posted: Fri Jul 02, 2004 1:25 am
Milo, et al.
I am having a devil of a time getting this missile to lock-up and shoot at anything. It will fire straight ahead if no target is locked, but won't engage anything. Here's the .def file info.
WEAPON
missile: {
name: "torpedo",
group: "torpedo",
target_type: 0xfff0,
value: 5,
ammo: 12,
refire_delay: 100,
damage: 3000,
lethal_radius: 750,
speed: 250,
life: 1200,
charge: 1,
min_charge: 1,
carry_mass: 5.0,
carry_resist: 0.0,
mass: 5.0,
thrust: 2e3,
drag: 1,
roll_rate: 5,
pitch_rate: 5,
yaw_rate: 5,
roll_drag: 3,
pitch_drag: 3,
yaw_drag: 3,
guided: 1,
syncro: true,
min_range: 1e3,
max_range: 80e3,
max_track: 1e5,
graphic_type: 1,
model: "AFHawk.mag",
sound: "mlaser.wav",
sound_min_dist: 1e3,
sound_max_dist: 15e3
}
I've tried changing it to drone as well, but no luck. I am hoping to make this much like a US Navy torpedo (one shot, one kill) idea. I know it is slow, but that isn't my problem. Any assistance would be greatly appreciated.
V/R
I am having a devil of a time getting this missile to lock-up and shoot at anything. It will fire straight ahead if no target is locked, but won't engage anything. Here's the .def file info.
WEAPON
missile: {
name: "torpedo",
group: "torpedo",
target_type: 0xfff0,
value: 5,
ammo: 12,
refire_delay: 100,
damage: 3000,
lethal_radius: 750,
speed: 250,
life: 1200,
charge: 1,
min_charge: 1,
carry_mass: 5.0,
carry_resist: 0.0,
mass: 5.0,
thrust: 2e3,
drag: 1,
roll_rate: 5,
pitch_rate: 5,
yaw_rate: 5,
roll_drag: 3,
pitch_drag: 3,
yaw_drag: 3,
guided: 1,
syncro: true,
min_range: 1e3,
max_range: 80e3,
max_track: 1e5,
graphic_type: 1,
model: "AFHawk.mag",
sound: "mlaser.wav",
sound_min_dist: 1e3,
sound_max_dist: 15e3
}
I've tried changing it to drone as well, but no luck. I am hoping to make this much like a US Navy torpedo (one shot, one kill) idea. I know it is slow, but that isn't my problem. Any assistance would be greatly appreciated.
V/R