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Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 2:23 pm
by kev_uk
Just played this scen. as the Japanese, just to get a feel for the game after playing the tutorial. Well, I like the game, it has a definate polished feel to it compared to UV and its going to take me while to get through the manual (I ran out of paper so need to finish printing that later on today).
Some things I couldnt understand (probably a case of RTFM); The AI kept forming computer controlled transports, to places such as Lae and Buna (after it had been captured), right under the nose of Allied LBA. I could not for the life of me find out how to turn off computer controlled convoys. Looked in the game options, but could not see anything.
The other thing, the Allied AI did never once try and engage my carriers; it did the most stupid thing of sending 2CAs and a CL into the Coral Sea, where my ACTF was just sitting. They promptly got hit hard. At the end of the game, I found the Lexingtion TF sitting about 2 hexes outside Noumea with no destination. Most annoying, and I was itching to see the new carrier to carrier combat.
Ah well, must get to read the manual.
Cheers

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 2:31 pm
by DoomedMantis
Did you have auto convoys setup? If so thats why the comuter was setting up these convoys, to supply bases set up for resupply

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 2:56 pm
by kev_uk
where is that option?

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 3:33 pm
by kev_uk
Right, there appears to be no option at Truk to turn on/off auto convoy, same with Noumea. Also pressing 'H' does not bring up auto convoy screen.

Image

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 3:35 pm
by kev_uk
pic2... notice auto convoy created with no option @ base to turn on or off.

Image

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 3:47 pm
by brisd
I noticed the same issue in this scenario. No way to turn off or view auto convoy screen? Any help would be appreciated but is the auto convoy system player controllable only in campaign games (full map?).
Thanks.

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 3:54 pm
by kev_uk
ORIGINAL: brisd

I noticed the same issue in this scenario. No way to turn off or view auto convoy screen? Any help would be appreciated but is the auto convoy system player controllable only in campaign games (full map?).
Thanks.
Just read the manual. It says auto convoys are only enabled with production, so I guess thats why it is not showing up as an option, but the AI is creating convoys anyway..with no way to turn them off.

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 3:54 pm
by Mr.Frag
Nothing like having bugs come back from the dead. That *was* already fixed [8|]

Once the sound issues are sorted out and everyone is up and running, we'll be back on the patch but right now getting everyone running is Matrix's focus.

RE: Coral Sea scenario: questions

Posted: Sat Jul 03, 2004 4:50 pm
by daump
I played this scenario last night as well, and the USN carrier strike force was floating just north of Noumea with no destination as well?

I guess that the AI was afraid of my carrier force.

[&:]

RE: Coral Sea scenario: questions

Posted: Sun Jul 04, 2004 8:24 am
by brisd
ORIGINAL: kev_uk

Just read the manual. It says auto convoys are only enabled with production, so I guess thats why it is not showing up as an option, but the AI is creating convoys anyway..with no way to turn them off.

Ok, I thought it might be something like that. I hadn't read the production part of manual yet, I am still working on movement and combat. Mr Frag confirms it's a bug so we should see it disappear in a patch.

RE: Coral Sea scenario: questions

Posted: Sun Jul 04, 2004 10:45 am
by daniel123
i saw the same convoy's on allied side. on the auto convoys look at the yellow computer control, just switch it to human.

RE: Coral Sea scenario: questions

Posted: Sun Jul 04, 2004 12:17 pm
by kev_uk
ORIGINAL: daniel123

i saw the same convoy's on allied side. on the auto convoys look at the yellow computer control, just switch it to human.
Yeah but it gets annoying, and I think it took over a convoy I had made myself which promplty sailed right in range of LBA....

I am trying the main campaign now, trying to get the hang of Japanese production which is, to say the least, confusing [X(]

RE: Coral Sea scenario: questions

Posted: Sun Jul 04, 2004 2:49 pm
by CommC
Yeah, I am seeing this auto convoy issue with this scenario as allies, too. The Japanese AI is playing very well, though, much better than UV.

Anyone know if this bug is specific to just Coral Sea or does it apply to all the non-campaign scenarios?... I guess this why I favored an expanded beta test.... but we're all thrilled to have the game and these things are easily fixed in a patch.

Thanks again 2X3 and Matrix for a great game.