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Babylon 5 : Hold The Line Webpage
Posted: Sun Jul 04, 2004 1:48 am
by DamoclesX
Well its finally done, after 2 days of none-stop work the portal and forum are up.
Its still basic, and we are adding a lot of info as we go
this is going to be the sister site to the SSD3 site, so expect a lot of crossover between them in some areas
the site is looking for people who want to help out also, so sign up if you want to join in on the mod, the only requirment is that you own starshatter.
The line is in my sig.
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 2:33 am
by DamoclesX
Some in game shots
plays smooth as silk
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 5:16 am
by Kuokkanen
ORIGINAL: DamoclesX
plays smooth as silk
On what kind hardware?

RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 8:08 am
by TheDeadlyShoe
Haha, good question. [:D]
I see what Mehrunes means- AA is definitely not being factored into those screenies.
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 12:55 pm
by DamoclesX
xp1600 with 512 megs of ram on a radeon 9000pro
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 3:10 pm
by Zaltys
awesome

RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 3:24 pm
by Tycow
Hey guys, bought SS a few days ago. I'm very impressed with the game [:D]
I'm also a big fan of B5, so.... got a list of what this b5 mod is going to change in SS?
Ta muchly.
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 3:43 pm
by DamoclesX
some of it is up on the webpage
more details will be added later
im busting myself working on the page working with pheagy setting up the dedicated server and working on the mod
I NEED 5 of me!
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 4:05 pm
by Tycow
Cool, looked at the website.
Didn't say if you are going to include beam weapons though... (if it did and I missed it, sorry)
So...
RE: Babylon 5 : Hold The Line Webpage
Posted: Mon Jul 05, 2004 4:11 pm
by DamoclesX
oh ya
it will be b5
right out of the show and using agents of gamming
if you saw it, it will be there, if it was talked about in aog we will try to include it
varients and all
RE: Babylon 5 : Hold The Line Webpage
Posted: Thu Jul 08, 2004 7:46 pm
by DamoclesX
Just an update in case you have problems, we are trying to migrate to xoop's
to many things are going wrong with phpnuke, pheag has already started using xoops over php and I"m looking into it right now, there are 2 many errrors with nuke I cant fix that are really crippling the site
i"m goign to try everything possible to somehow transfer the user database over too so people will not have to create new accounts, worst case is I"ll have to create new temp passwords for everybody and manually email them out.
I"ll post an update when its all sorted out.
RE: Babylon 5 : Hold The Line Webpage
Posted: Fri Jul 09, 2004 6:21 am
by Kuokkanen
So far only error I have noticed is with message board: it don't mark new messages readed. Not too annoying, but if you can fix it, go for it. Any other problems?
RE: Babylon 5 : Hold The Line Webpage
Posted: Fri Jul 09, 2004 4:17 pm
by DamoclesX
i didnt evevn notice that one, i"ll look into it
the rest is fixed and the new theme is up, all i"m gonna do is add some hacks today
RE: Babylon 5 : Hold The Line Webpage
Posted: Fri Jul 09, 2004 5:53 pm
by DamoclesX
This is nuts
Browsers
MSIE: 89.31 % (3601)
Netscape: 9.449 % (381)
Opera: 0.843 % (34)
Konqueror: 0.049 % (2)
Lynx: 0 % (0)
Search Engines: 0.148 % (6)
Unknown: 0.198 % (8)
stats since the site went on
I figure you can drop off about 1000 from the msie, since between me, pheagm and blackwolf refreshing the page it probably added up to that