Bugs revolving around Computer Controlled zones
Posted: Mon Jul 05, 2004 12:09 pm
Hi, there seems to be some crazy behavior regarding the use of computer controlled zones:
1) Have a bomber group of B-25's in Los Angeles attached to SW Pacific that the computer keeps taking control of. I keep switching it back to human control but the computer takes it back next turn. If I switch the HQ and make it human control, the computer switches the HQ back and then takes control.
2) I evaced the 93BG from PI by switching the HQ and eventually getting it to Noumea. Due to damaged aircraft the group got split up. The AI turned one of the group's sections to ABDA. When I eventually combined the unit back into one group it switched the entire group to ABDA. I manually switch the group back to South Pacific and it is switched back to ABDA the next turn.
3) Random ship problems. I have human controlled TF's in computer controlled zones that seem to have their orders changed. I formed a TF of 2 AP's from a PI base, changed the homebase to Brisbane, and clicked return to Brisbane. Saw the little yellow line of hexes to Brisbane clicked Next Turn. Ships stayed in port with no movement orders. Seen other examples of similar behavior but cant remember the specifics.
1) Have a bomber group of B-25's in Los Angeles attached to SW Pacific that the computer keeps taking control of. I keep switching it back to human control but the computer takes it back next turn. If I switch the HQ and make it human control, the computer switches the HQ back and then takes control.
2) I evaced the 93BG from PI by switching the HQ and eventually getting it to Noumea. Due to damaged aircraft the group got split up. The AI turned one of the group's sections to ABDA. When I eventually combined the unit back into one group it switched the entire group to ABDA. I manually switch the group back to South Pacific and it is switched back to ABDA the next turn.
3) Random ship problems. I have human controlled TF's in computer controlled zones that seem to have their orders changed. I formed a TF of 2 AP's from a PI base, changed the homebase to Brisbane, and clicked return to Brisbane. Saw the little yellow line of hexes to Brisbane clicked Next Turn. Ships stayed in port with no movement orders. Seen other examples of similar behavior but cant remember the specifics.
