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Dedicated Server
Posted: Mon Jul 05, 2004 5:16 pm
by DamoclesX
Okay
i'm trying to setup a dedicated server
this is the config
name "holdtheline"
lobby_port : 11100
game_port : 11101
game_type : public
auth_level : standard
its on a small lan between 2 computers connected to the net through a router
I gave it internet and server rights in zone alarm
I edited the router to rout ports 11100 to 11111 to the server
I also made the server the dmz
I can see it on my main system but I cant join it always shows it as off.
any ideas?
RE: Dedicated Server
Posted: Mon Jul 05, 2004 8:48 pm
by TheDeadlyShoe
Did you set a mission:?
I would also advise an admin_port.
Also your name parameter doesn't have a colon.
here's a server CFG I used that worked
SERVER_CONFIG
name: "Fleet Wars 3.8.6 ~ Port 11100 ~ Dedicated/Persistent"
admin_name: "system"
admin_pass: "manager1"
game_pass: ""
admin_port: 11115
lobby_port: 11100
game_port: 11101
game_type: LAN
auth_level: standard
poolsize: 8
session_timeout: 300
mission: "wargames.def"
you don't need to do Gametype LAN, tho
RE: Dedicated Server
Posted: Mon Jul 05, 2004 9:00 pm
by John DiCamillo
By setting the game type to "public" you are telling the GameNet web page to publish the public Internet address of your server. Your other machines on the LAN are contacting the Internet broker to find what games are supposed to be up and running. The game broker tells them to use the public Internet address and port number of your server.
Depending on your specific router and settings, packets from other machines on your LAN may not be routed to your server using its public address instead of its LAN address. In that case, the multiplayer screen will show the server name (because the game broker said there was a server with that name) but will not be able to get ping responses back from the server using the Internet. So the multiplayer screen will assume that the server is "offline".
Try configuring the server for a LAN game, and see if you can get a ping time that way.