OKay I"m forgetting something
Posted: Tue Jul 06, 2004 9:09 pm
Its been a while since I Was this into the defs so "Ive got a problem
i'm creating the narn energy mine, so when it gets so close it a ship it will blow up and release about 12 sub objects
here is the code for the two files
WEAPON
drone: {
name: "NARN_ENERGYMINE",
group: ENERGYMINE,
target_type: 0x0000fff0,
value: 5,
damage: 5000,
capacity: 1,
ripple_count: 1,
refire_delay: 8,
speed: 10000,
mass: 10,
charge: 1,
min_charge: 0.9,
recharge_rate: 1,
life: 30, // 100*.4*10=400*1=400
eject: (0,0,5000),
thrust: 30000,
guided: 0,
syncro: false,
self_aiming: true,
aim_az_max: 0.43,
aim_az_min: -0.43,
aim_el_max: 0.43,
aim_el_min: -0.43,
slew_rate: 1,
min_range: 1, //0.1,
max_range: 100000, //40,
max_track: 200000, //60,
// turret: "ODC/TUR.mag",
graphic_type: 3, // blob
// scale: 2,
det_range: 30000,
det_count: 12,
det_child: "NARN_ENERGYMINEOBJECT",
det_spread: 0.5,
width: 100,
length: 100,
light: 255,
light_color: (0, 100, 255),
bitmap: "NARN_LTPULSE/FLAIR.pcx",
flash: "NARN_ENERGYMINE/FLASH.pcx",
flash_scale: 2,
flare: "NARN_ENERGYMINE/FLAIR.pcx",
flare_scale: 2,
trail: "NARN_ENERGYMINE/SMOKE.pcx",
trail_width: 10,
sound: "NARN_ENERGYMINE/SOUND.wav",
sound_min_dist: 3e3,
sound_max_dist: 30e3
}
}
and
WEAPON
drone: {
name: "NARN_ENERGYMINEOBJECT",
group: ENERGYMINEOBJECT,
target_type: 0x0000fff0,
value: 3,
integrity: 100,
damage: 2500,
speed: 3000,
ammo: 50,
capacity: 1,
recharge_rate: 0.9,
refire_delay: 12,
charge: 1,
min_charge: 0.9,
life: 10,
eject: (0,0,1000),
mass: 10,
carry_mass: 10,
carry_resist: 10,
thrust: 10000,
drag: 0.004,
roll_drag: 0.4,
pitch_drag: 0.4,
yaw_drag: 0.4,
roll_rate: 200,
pitch_rate: 200,
yaw_rate: 200,
guided: 1,
lethal_radius: 1000,
syncro: false,
self_aiming: true,
aim_az_max: 1.56,
aim_az_min: -1.56,
aim_el_max: 1.56,
aim_el_min: -1.56,
spread_az: 0,
spread_el: 0,
min_range: 1,
max_range: 50000,
max_track: 100000,
visible_stores: false,
graphic_type: 1, // solid
scale: 1,
light: 255,
light_color: (0, 100, 255),
flare: "NARN_ENERGYMINE/FLAIR.pcx",
flare_scale: 1,
sound: "NARN_ENERGYMINE/SOUND.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3
}
the problem is, it fires fine, but it will just track and hit the ship, it wont burst into 12 before then
also light seems to do nothing, i'm not seeing any light effects when its fired
i'm creating the narn energy mine, so when it gets so close it a ship it will blow up and release about 12 sub objects
here is the code for the two files
WEAPON
drone: {
name: "NARN_ENERGYMINE",
group: ENERGYMINE,
target_type: 0x0000fff0,
value: 5,
damage: 5000,
capacity: 1,
ripple_count: 1,
refire_delay: 8,
speed: 10000,
mass: 10,
charge: 1,
min_charge: 0.9,
recharge_rate: 1,
life: 30, // 100*.4*10=400*1=400
eject: (0,0,5000),
thrust: 30000,
guided: 0,
syncro: false,
self_aiming: true,
aim_az_max: 0.43,
aim_az_min: -0.43,
aim_el_max: 0.43,
aim_el_min: -0.43,
slew_rate: 1,
min_range: 1, //0.1,
max_range: 100000, //40,
max_track: 200000, //60,
// turret: "ODC/TUR.mag",
graphic_type: 3, // blob
// scale: 2,
det_range: 30000,
det_count: 12,
det_child: "NARN_ENERGYMINEOBJECT",
det_spread: 0.5,
width: 100,
length: 100,
light: 255,
light_color: (0, 100, 255),
bitmap: "NARN_LTPULSE/FLAIR.pcx",
flash: "NARN_ENERGYMINE/FLASH.pcx",
flash_scale: 2,
flare: "NARN_ENERGYMINE/FLAIR.pcx",
flare_scale: 2,
trail: "NARN_ENERGYMINE/SMOKE.pcx",
trail_width: 10,
sound: "NARN_ENERGYMINE/SOUND.wav",
sound_min_dist: 3e3,
sound_max_dist: 30e3
}
}
and
WEAPON
drone: {
name: "NARN_ENERGYMINEOBJECT",
group: ENERGYMINEOBJECT,
target_type: 0x0000fff0,
value: 3,
integrity: 100,
damage: 2500,
speed: 3000,
ammo: 50,
capacity: 1,
recharge_rate: 0.9,
refire_delay: 12,
charge: 1,
min_charge: 0.9,
life: 10,
eject: (0,0,1000),
mass: 10,
carry_mass: 10,
carry_resist: 10,
thrust: 10000,
drag: 0.004,
roll_drag: 0.4,
pitch_drag: 0.4,
yaw_drag: 0.4,
roll_rate: 200,
pitch_rate: 200,
yaw_rate: 200,
guided: 1,
lethal_radius: 1000,
syncro: false,
self_aiming: true,
aim_az_max: 1.56,
aim_az_min: -1.56,
aim_el_max: 1.56,
aim_el_min: -1.56,
spread_az: 0,
spread_el: 0,
min_range: 1,
max_range: 50000,
max_track: 100000,
visible_stores: false,
graphic_type: 1, // solid
scale: 1,
light: 255,
light_color: (0, 100, 255),
flare: "NARN_ENERGYMINE/FLAIR.pcx",
flare_scale: 1,
sound: "NARN_ENERGYMINE/SOUND.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3
}
the problem is, it fires fine, but it will just track and hit the ship, it wont burst into 12 before then
also light seems to do nothing, i'm not seeing any light effects when its fired