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MAJOR lag in MP

Posted: Wed Jul 07, 2004 3:30 am
by MishimaYukio
topic says it all, try joining one of my carrier battles

RE: MAJOR lag in MP

Posted: Wed Jul 07, 2004 3:40 am
by John DiCamillo
Where are you located?

RE: MAJOR lag in MP

Posted: Wed Jul 07, 2004 3:51 am
by altmunster
I would have to second that, at least in a 2 carrier fight with a whole bunch of fighters in space.

The normal scenarios work fine, though.

I think there is an issue with fighters landing (i.e. they can't?). If they could land, there would be less lag because there would be fewer in the air.

RE: MAJOR lag in MP

Posted: Wed Jul 07, 2004 3:58 am
by Mehrunes
One thing I noticed was that subsystem damage wasn't being propegated at all, or the server decided it wasn't a subsystem hit. However, a client firing on a subsystem would think locally that subsystem was being damaged while being updated rapidly back to "full strength", causing the subsystem to flicker through green-yellow-red-etc. repeatedly as long as the beam impact lasts. This causes the subsystem to repeatedly play it's explosion which would continue to add up, impacting performance.

edit: Did that make any sense at all?

RE: MAJOR lag in MP

Posted: Wed Jul 07, 2004 4:23 am
by MishimaYukio
well, i reduced the amount of fighters, and im located in phoenix, AZ

RE: MAJOR lag in MP

Posted: Wed Jul 07, 2004 5:33 am
by TheDeadlyShoe
Did that thing with carrier fighters causing server armageddon (not just lag) get fixed? [;)]