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Kamikaze Attacks

Posted: Wed Jul 07, 2004 4:03 pm
by Alexander Seil
I'm here in the dark concerning calculation of damage from "projectiles" that are in fact ships and whether speed plays a role into it. The matter is, sometimes I find that it's more convenient to ram the enemy cap ship that's shooting at me than to simply try to evade it (if I know that I'm going to die). What interests me is the damage I could do that way versus whatever damage I can inflict using my pulse cannons for another 15 or 20 seconds more.

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 4:18 pm
by TexMurphy
Crashing your fighter into the launch bay of a carrier... >=)

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 6:03 pm
by Pheagey
if your a cap ship just get REALLY close to enemy. Like bumping into them. Dont ram them (u'll see why). Just stay close and when u explode the enemy will be close to your ships slash damage. If you ram them theres a chance you'll get reallt damaged but bounce off, thus there will be distance between you two when u go up in that nice ball of flames.

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 9:03 pm
by MishimaYukio
another idea if you are in a fighter, go for the launch bays, if you are lucky you can hit a fighter as its launching, if not you might prevent launching for a minutes or 2 (or longer)

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 9:26 pm
by DamoclesX
or you could go home.. and live to fight another day:)

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 9:37 pm
by MishimaYukio
ah, i was thinking more along the lines of MP combat XD

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 10:04 pm
by DamoclesX
ah

I dont know how it works in mp I have not had the chance to really try it yet

RE: Kamikaze Attacks

Posted: Wed Jul 07, 2004 11:30 pm
by Alexander Seil
I like the idea about the bays [:D], plus I might just create a second player persona to run a couple of tests in the campaign to see how much damage a fighter can do if it crashes into a cap ship. I didn't realize there was any splash damage from explosions though...I'll have to keep that in mind [:)]

RE: Kamikaze Attacks

Posted: Thu Jul 08, 2004 2:28 am
by TheDeadlyShoe
Side note: You can skip shielding by flying into a carrier's launch bay...Risky, though, esp if it moves.

RE: Kamikaze Attacks

Posted: Thu Jul 08, 2004 11:41 pm
by iconoclast107
Does anybody know splash damage range of a carrier? I go into the docking bay of the carriers and just blast them til it's at 00 health. Then try and afterburner straight out, hit M to keep my inertia going and then spin around to finish it with a couple shots. If it's more than 12 km or whatever cannon range is i'll just have to start carrying a spare ASM.

RE: Kamikaze Attacks

Posted: Fri Jul 09, 2004 12:58 am
by TheDeadlyShoe
You could always just return to your carrier and come back with more missiles. [:'(]

I'm not sure on the kill-radius. Splash range defaults to something or another based on integrity, but it can also be manually defined.

RE: Kamikaze Attacks

Posted: Fri Jul 09, 2004 1:09 am
by Mehrunes
I think it's 6 times the radius of the ship by default, and it does 50% of the ship's maximum hull value at it's origin and drops linearly to zero at the edge.