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Setting Navpoint Altitudes and Flak
Posted: Wed Jul 07, 2004 4:31 pm
by Alexander Seil
Am I misunderstanding the interface, or is it really impossible to set an approach altitude for a ground navpoint? I've been contemplating a possibility of using, say, one fighter to "patrol" outside the range of enemy flak while giving me the information I need to set up strikes on enemy positions on the ground (if and when I get to fly a carrier :p). Also, what
is the maximum range of SAM and AA emplacements?
On a related note, why does all the information concerning ground targets disappear every time you fly another ground strike mission? These aren't ships, they can't just pick up and move!

RE: Setting Navpoint Altitudes and Flak
Posted: Wed Jul 07, 2004 5:59 pm
by Pheagey
good points about ground targets. Atleast buildings should stay on the info map. SAM/AAA are mobile so no reason they wouldn't be then...
and Ive mentioned the altitude thing before..Must have slipped throught the cracks...
RE: Setting Navpoint Altitudes and Flak
Posted: Wed Jul 07, 2004 11:18 pm
by Alexander Seil
I've just checked out a SAM emplacement in the editor...it doesn't appear to have any moving parts [;)]
RE: Setting Navpoint Altitudes and Flak
Posted: Wed Jul 07, 2004 11:58 pm
by MishimaYukio
how do you open/edit the stock game ships?
RE: Setting Navpoint Altitudes and Flak
Posted: Thu Jul 08, 2004 1:28 am
by Alexander Seil
Well, what I used was Mission>Custom Mission, which allows you to edit missions, and hence to place objects. Editing of ships is done somehow else, although I have no clue how.
RE: Setting Navpoint Altitudes and Flak
Posted: Thu Jul 08, 2004 6:17 am
by Kuokkanen
ORIGINAL: MishimaYukio
how do you open/edit the stock game ships?
Who? Me? I don't. And you don't. And nobody don't. Until some hacker codes program which extract .DAT files.