AUTO Function...
Posted: Thu Jul 08, 2004 2:40 am
" Naturally I decided to take care of this one myself. I moved my little nav point over and unpaused the game while clicking auto. Proof I appear right behind it athenas and graisers blasing. The carrier makes a good impression of being suprised and starts trying to disgorge flighters which my PD systems turn into confetti. " - spacerat's AAR
As far as I understand from that and from my own experiences in the demo, AUTO function works as a teleporter instead of a time accelerator. In effect, it becomes possible to artifically cut the distance between you and your enemy, without having to wade through the incoming fire at long ranges. This seems to be a particularly dangerous semi-exploit with carriers, whose main weapon -- fighters -- take an awful lot of time to deploy. Perhaps this issue could be looked at in the first/second update? I suppose it wouldn't be impossible to make AUTO work as a 50x time accelerator (as opposed to an instant teleporter) that would cease working once you get any red blips on your radar.
As far as I understand from that and from my own experiences in the demo, AUTO function works as a teleporter instead of a time accelerator. In effect, it becomes possible to artifically cut the distance between you and your enemy, without having to wade through the incoming fire at long ranges. This seems to be a particularly dangerous semi-exploit with carriers, whose main weapon -- fighters -- take an awful lot of time to deploy. Perhaps this issue could be looked at in the first/second update? I suppose it wouldn't be impossible to make AUTO work as a 50x time accelerator (as opposed to an instant teleporter) that would cease working once you get any red blips on your radar.