We need a display when coastal guns attack our ships when they pass through a hex.
Posted: Thu Jul 08, 2004 4:36 am
It doesnt make sense when my ships start sinking and I dont even know why.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: MadDawg
Ahh, so at the moment there isnt any notification given? That might explain some of the odd damage Ive seen on my ships at times. Hmm, it might be a good use for that unused Bombardment graphic
Dawg
It doesnt make sense when my ships start sinking and I dont even know why.
ORIGINAL: MadDawg
Some interesting points Ron! I think that bombarding at night should be particually hit and miss, as spotting the shells landing would be a much more difficult task than a daylight bombardment.
Ive mentioned elsewhere too that i think the AI could be a little smarter when bombarding....if it starts taking shells or if CD's are known to be in the area I think it should back off and use the big guns on the BB's (or the biggest it has) instead of moving in and getting the DD's trashed. ,
Dan
Henderson was flying aircraft the morning after Kongo and Haruna plastered it.
ORIGINAL: UncleBuck
Remember that before the US attacked an island in teh Pacific or a beach in Europe, they proceeded it with lots of air attack, and ahd usually cut it off for some months from meaningful supply. The instances of when they did not follow this doctrine are very famous, Pelieu andTarawa come to mind quickly. At Normandy, we did not land many transports, instead they were LCI's/LCVP's and they were plastered on Omaha beach. If you have not "Prepped" the beach then the CD's should tear you a new one. In UV and now WitP I beleive we get to excited and move to quickly. It seems to take forever to invade a position. Instead of planning and invading a base within two weeks of making that decision, how about interdicting shipping for a month, then running daily bomber strikes for a month into the target base, and the surrounding bases, then send in bombardment groups for a couple weeks, then send in the troops. This I think will slow the loss of escort ships to CD's.
UB
ORIGINAL: brisd
I agree with Tanaka on this one. I screwed up playing my current game as Japan vs AI, took Manila and then tried sending ships there while Bataan was still US held. I started losing ships and I thought it was due to a minefield so I sent MSW's and they sank too. [:'(] It was late, I was tired, so I didn't put two and two together and I also missed the part in manual where it said only way into Manila is Bataan. I have no complaints about the CD's effectiveness, it and the one at Hong Kong have sunk over a dozen various ships. It would have been nice to have more indication that it was happening during movement phase. I feel stupid about the Manila episode as I know all about Corrigidor and still sent the ships there. Sometimes when you are looking at so much detail something slips by, esp. if it is your first time. CD's are deadly! [;)]
ORIGINAL: Ron Saueracker
Coastal guns are too accurate vs bombarding ships...not like they are stationary all the time. But, as Nikademus pointed out, how could ships successfully bombard Simpson Harbour and all the Rabaul airfields in real life, or most other bases? I'd say, reduce the chance of both suceeding BIG TIME! Hell, Henderson was flying aircraft the morning after Kongo and Haruna plastered it. If the results in this version of WITP were accurate, would any vessels be afloat to land troops at Normandy?
Why not nix ability to bombard airfields altogether (aside from atolls)...it's a sixty mile hex and the fact that Henderson was bombarded should not be the reason why all should be vulnerable? Yamato's gunnery officer was on Guadalcanal when Kong/Haruna hit the airfield...this is not the norm at all. Most times, they missed Henderson completely, and it was on the coast.
ORIGINAL: Tanaka
Im not complaining about the CD effectiveness at all. I just wish I could get some kind of animation or pop-up screen when I pass through a hex containing CD's telling me my ships are being fired on and sunk. Unless you are invading or attacking you dont know they have been fired upon. Its wierd just seeing messages saying your ships are sinking.