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UV

Posted: Fri Jul 09, 2004 8:43 pm
by Darkhawkt
What does the scale section (U and V options) of the texture screen in magic do?

RE: UV

Posted: Fri Jul 09, 2004 10:17 pm
by DamoclesX
umm
thats for texturing

learn how to in max unless you want to go insane lol

RE: UV

Posted: Fri Jul 09, 2004 10:30 pm
by TheDeadlyShoe
Well, for example, when you map on a texture w/ the Planar method. it'll have one copy of the texture over all the faces you've selected. UV lets you stretch that, so that you might see only half the texture, or two copies of the texture, or four copies of the texture. One controls horizontal stretching, the other vertical.

RE: UV

Posted: Fri Jul 23, 2004 2:01 pm
by piperone
Damocles, I take it you're using gmax to build those great models? Just curious. And great job.

I not only abandoned Magic, but Milkshape as well - and I've never liked max. However, I've started using Wings3D which not only does good low poly modelling, the UV texturing is the simplest I've ever seen. Very very straight forward on segmenting the model into flat maps. Also abandoned GIMP 2.0 for Paintshop Pro 8. GIMP was never stable on my system and the layering is much easier in PS8.

I still use Magic of course for the conversion and some touch up, but for those struggling with Magic texturing, give Wings3D a try. With the last patch, you can save your models from Magic in Wavefront format and easily finish/map the model - and then reload into Magic. See http://www.wings3d.com

piperone