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Few modding questions

Posted: Wed Jul 14, 2004 7:30 am
by Sky_walker
1. How to make landing missions (deck), any example? It was on old ss forum, but i can't find it.

2. How to make weak shields (very weak) ?

I just can't wait whan I'll download SS 4.0!

RE: Few modding questions

Posted: Wed Jul 14, 2004 7:35 am
by Kuokkanen
ORIGINAL: Sky_walker

I just can't wait whan I'll download SS 4.0!
Then don't wait but download right away :P

RE: Few modding questions

Posted: Wed Jul 14, 2004 7:44 am
by Sky_walker
I'm in internet cafe, and i didn't take enought money to rec a cd (it is for more than 1 Euro!!! (5z³) only for recoding, and you must buy a cd for 2z³ (0,5 E)!!! Ÿdzierstwo!)

RE: Few modding questions

Posted: Wed Jul 14, 2004 8:05 am
by TheDeadlyShoe
What do you mean by landing missions? Landing decks on carriers? or missions on planets?

There's shield information at Mehrune's site, ill paste it here.
SHIELD_CAPACITOR
Used in the shield structure. Boolean value, set to true to have the shields act in standard space-sim fashion, i.e. damage that doesn't pass through the shields drains the shield's capacitor. Defaults to false.
shield_capacitor: true,

SHIELD_CUTOFF
Used in the shield structure. Value between 0 and 1 that determines below what shield strength the shield system will stop absorbing any damage. shield_cutoff: 0.25,

SHIELD_CURVE
Used in the shield structure. This determines how quickly a shield's effectiveness at absorbing damage drops as the shield's strength goes down. A value of 0 will absorb the same damage regardless of shield strength while a value of 1 causes a shield's absorption to drop linearly at the same rate it loses strength. shield_curve: 0.05,

DEFLECTION_COST
Used in the shield structure. This is multiplied by the amount of damage a capacitor shield absorbs to determine how much energy is drained from the capacitor. deflection_cost: 0.5,

I think there might be a parameter missing, but I'm not sure.

RE: Few modding questions

Posted: Wed Jul 14, 2004 9:11 am
by TexMurphy
to search on the old forums use google and the following synatx

<query> site:starshatter.com

so

launch deck site:starshatter.com

RE: Few modding questions

Posted: Wed Jul 14, 2004 6:28 pm
by Mehrunes
The base shield attribute is SHIELD_FACTOR. This is what damage is multiplied by when the shield is at 100% strength (lower is better).

RE: Few modding questions

Posted: Sat Jul 24, 2004 4:14 pm
by Sky_walker
ORIGINAL: TexMurphy

to search on the old forums use google and the following synatx
<query> site:starshatter.com
so
launch deck site:starshatter.com
There is nothing (or "Page not found")