Lookin for a new bitch!
Posted: Wed Jul 14, 2004 9:37 am
The Situation: I am a nasty evil beta tester just looking for some new meat. I have room for 1 more PBEM - and there will be no quitting, no whining and lots of slagging and lying. Psychops are definitely on. Would prefer a nasty UV vet for my opponent, but am willing to crucify amateurs.
The Deal: At least 1 if not 2 turns every 24 hours, no matter what time zone you are in, plus whatever extras we can manage on weekends. Be aware, if I AM kicking your ass mercilessly, then I'm probably going to record it in the immortality of PBEM.
The Setup:
FOW on, Jap sub doctrine off, allied damage on, auto build at start off, auto accept replacements on, auto sub ops on, extremely variable reinforcement, Jap surprise on, vary first turn.
The rules: Same as all my other Pbem house rules.
1. As the jap player I will port attack PH on turn 1, no where else, although bombardments, invasions, and hitting airfields are all fair game.
2. As the allied player on turn 1 you will not enter ANY orders to ANYTHING to simulate my achieving surprise, except if you want to move your CVs which is ok. (So no creating tfs, no orders in china, no tweaking the cap over PH, no pacific fleet NOT being in PH on turn 1 - You get to do all that on turn 2).
My new experimental (and possibly sucky) first turn is all set and ready to go. Save slot 15.
Luskan1@iprimus.com.au if this sounds like you!
You'll be sending your first turn straight back basically once you move your cvs, and then I'll send turn 2 straight back straight away (is set up so I probably don't have to do anything turn 2). Then you can spend hours as the allies trying to figure out what to do.
The Deal: At least 1 if not 2 turns every 24 hours, no matter what time zone you are in, plus whatever extras we can manage on weekends. Be aware, if I AM kicking your ass mercilessly, then I'm probably going to record it in the immortality of PBEM.
The Setup:
FOW on, Jap sub doctrine off, allied damage on, auto build at start off, auto accept replacements on, auto sub ops on, extremely variable reinforcement, Jap surprise on, vary first turn.
The rules: Same as all my other Pbem house rules.
1. As the jap player I will port attack PH on turn 1, no where else, although bombardments, invasions, and hitting airfields are all fair game.
2. As the allied player on turn 1 you will not enter ANY orders to ANYTHING to simulate my achieving surprise, except if you want to move your CVs which is ok. (So no creating tfs, no orders in china, no tweaking the cap over PH, no pacific fleet NOT being in PH on turn 1 - You get to do all that on turn 2).
My new experimental (and possibly sucky) first turn is all set and ready to go. Save slot 15.
Luskan1@iprimus.com.au if this sounds like you!
You'll be sending your first turn straight back basically once you move your cvs, and then I'll send turn 2 straight back straight away (is set up so I probably don't have to do anything turn 2). Then you can spend hours as the allies trying to figure out what to do.