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Multiplayer Fighters
Posted: Thu Jul 15, 2004 5:52 am
by TheDeadlyShoe
Down With Maint Times! It's hard enough getting fighters to land as it is- the only way its gonna be worth it in MP is if there's no maint time!
I really don't see any way it can be exploited, and there is literally *zero* point to landing your fighters again... you might as well just retain them as a human shield, so to speak..
RE: Multiplayer Fighters
Posted: Thu Jul 15, 2004 8:46 am
by TexMurphy
If you have limmited number of fighters in a mp scenario then for sure there is an idea landing them...
Also if you have limmited numbers and no maint time you will just speed dock and launch freash.. this gives a mad advantages to the defenders.
Tex
RE: Multiplayer Fighters
Posted: Thu Jul 15, 2004 1:06 pm
by HomeFries
Why not offer the CVBG commander the option to "hot pit" the fighters, i.e. reload fuel and missiles, but keep the hull and system damage the same?
This would allow for a shorter maintenance time for fleet defense, provide incentive for pilots not to accrue damage during a mission, and maybe provide the desperate action where one takes a wounded fighter back into battle to hold off another wave of bombers.
Perhaps an enhancement for the next patch?
RE: Multiplayer Fighters
Posted: Thu Jul 15, 2004 4:54 pm
by Pheonix Starflare
Well, the missiles could be reloaded 'pit stop' style, but the fuel cant. SS fighters are powered by fusion reactors that reach temeratures of millions(?) of degrees, requiring maintenance crews to wait until it's cooled down to refuel it. This is also why there isn't any mid-'air' refueling.
RE: Multiplayer Fighters
Posted: Thu Jul 15, 2004 5:06 pm
by Mr.Frag
I'm game ... You don't generally get into fuel problems on ship strikes except when fleeing when out of missiles [:D]
RE: Multiplayer Fighters
Posted: Thu Jul 15, 2004 7:26 pm
by TheDeadlyShoe
It'd be dandy if they didn't list maint time but just hull %. I thought about that, but i figured zero maint time would be easier to get. [8D]
RE: Multiplayer Fighters
Posted: Fri Jul 16, 2004 12:21 am
by Pheonix Starflare
Perhaps in addition to the request landing comm option, there could be a 'request re-arm' option in which you land and launch again in like 1 min with full missiles/guns recharged.