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Scouting Subs
Posted: Thu Jul 15, 2004 8:48 am
by Xargun
What is the chance of getting a new command for subs: Do Not Attack...
This would enable subs to be better scouts then offensive weapons. I know subs did this in the war - serve as advance scouts and report in enemy ship movements without attacking, so whats the chance we can get this in WitP ? Not sure about the allies, but I know japan has some pretty worthless subs running around with 4 torps - at least it could serve as an early warning bell, or as a nice scout sneaking into enemy bases.
Give them a Scouting TF in which they will only defend themselves and get a bonus on spotting enemy units and identifying them... I think this would be a nice asset - and make their intel a lot more accurate than the rest..
Xargun
RE: Scouting Subs
Posted: Thu Jul 15, 2004 9:01 am
by Drongo
If ever there was a perfect job for your cautious submarine commanders, it's scouting.
RE: Scouting Subs
Posted: Thu Jul 15, 2004 9:13 am
by Ron Saueracker
Give the sub a non patrol mission such as minelaying or transport. The sub ops code has recently been altered to make subs on these missions avoid combat with enemy TFs. Seems to work so far.[:)]
RE: Scouting Subs
Posted: Thu Jul 15, 2004 9:37 am
by MadDawg
Recently as in the next patch? [:)]
Currently they do seem to attack if on a transport mission. Also, do they still reported spotted enemy ships if they are doing these types of mission?
Dawg
RE: Scouting Subs
Posted: Thu Jul 15, 2004 10:31 am
by Ron Saueracker
ORIGINAL: MadDawg
Recently as in the next patch? [:)]
Currently they do seem to attack if on a transport mission. Also, do they still reported spotted enemy ships if they are doing these types of mission?
Dawg
Looks like they do report, but can't say right away. Definitely not attacking though. Historically they did on many occasions, US anyway. One instance had USS PERMIT with 111 extra passengers aboard (codebreakers) but he was ordered to conduct attacks. Considering the top secret nature of the passengers, this was foolish.
I'm going to watch how this feature works. A vast number of IJN subs were wasted on transport missions and want to see over time if it prevents losses while on these missions.
RE: Scouting Subs
Posted: Thu Jul 15, 2004 11:00 am
by MadDawg
Thanks for the info Ron [:)]
Currently Im playing the Mariannas PBEM as the Japanese player (silly me, hehe) and sub transport is about the only means I have that is getting some supplies to my troops. Preciously little unfortuantely, but something is better than nothing!
Dawg
RE: Scouting Subs
Posted: Thu Jul 15, 2004 1:24 pm
by mongo
I was wondering if there is anything in the code that covers the Lifeguard missions? Perhaps transport, but I doubt it.
Occasionally I see a pilot is rescued, but you never really get a sense of where/how.
RE: Scouting Subs
Posted: Thu Jul 15, 2004 2:28 pm
by ian77
Wait for the sub to fire all torps, and then keep it away from large or AS supported ports. Not perfect by any means, but it should stop attacks, except for the odd surface action against "unarmed" merchant vessels.
RE: Scouting Subs
Posted: Thu Jul 15, 2004 2:32 pm
by mongo
I suppose that'd work Ian, but I have read lots of Lifeguard accounts that have the sub within close range of the target so they can get to pilots downed at the base. That would make it hard on them with the ASW in the game i believe.
Worth a try though - they are only digital
[:)]
RE: Scouting Subs
Posted: Thu Jul 15, 2004 3:01 pm
by tiredoftryingnames
All rescuing is abstracted. Pilots and men from sunken transports are picked up but it's not somethign you control or mess with. It's already a complex game. If you had to transport survivors back to base and put PBYs on rescue missions you'd be even more overwhelmed.
RE: Scouting Subs
Posted: Tue Jul 20, 2004 3:52 pm
by mongo
If you had to transport survivors back to base and put PBYs on rescue missions you'd be even more overwhelmed.
I read you Lima Charlie on that one. The thud y'all heard a day after the DD was put up was me getting halfway through the manual and falling out of my chair [:D]
RE: Scouting Subs
Posted: Wed Jul 21, 2004 5:58 am
by Halsey
The scouting mission option was debated a few months ago. The beta testers said that a sub commander would always try to attack any target of opportunity. I disputed that analogy, but was shot down in flames.
I wish you the best in getting them to amend it. I still think it is a relevant mission and should be considered as an option.
RE: Scouting Subs
Posted: Wed Jul 21, 2004 2:59 pm
by UncleBuck
Scout Subs, how about the landing of frog men? In UV you could load up a subs worth of Inf. and drop them off at an enemy base. You had a pretty good chance to not be noticed if you didn't attack. This would let you gather Intel. IS this still possible in WitP? Is it possible to actually get some UDT squads in the game? It might be nice to gather Intel at long range with these guys or to use them to get attack bonuses on bases and to remove beach obstacles?
UB