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Multiplay mission
Posted: Sun Jul 18, 2004 10:48 pm
by Master
Is there a way to set up an event so that your fighter squadron will respawn when your carrier respawns?
RE: Multiplay mission respawn
Posted: Sun Jul 18, 2004 11:31 pm
by Mehrunes
No. What happens when you give a squadron multiple respawns and it's destroyed?
RE: Multiplay mission respawn
Posted: Mon Jul 19, 2004 12:45 am
by Master
Dont know yet I was just about to ask that question lol.
RE: Multiplay mission respawn
Posted: Mon Jul 19, 2004 12:49 am
by Master
They respawn just fine one at a time. I created a squad on fighters and they respawned one after another after i destoryed them... but here is a new problem they didnt respawn where they were suposed to they respawned in the middle of their home sector at coords 0,0,0.
Going to have to test some other ships and see if they do the same... if so I am screwed and just wasted a few houres lol.
*edit: just checked and all ships I tested respawn in their home sector at the origin grid instead of where I placed them. Is there a fix for this?
RE: Multiplay mission respawn
Posted: Mon Jul 19, 2004 1:40 am
by Master
Ok how many ships can be in a multiplayer mission? When you start adding other objects like cities and mine fiellds etc it starts to add up on you.
RE: Multiplay mission respawn
Posted: Mon Jul 19, 2004 2:09 am
by Mehrunes
I don't think there's a set limit. Static objects should only get updated when they're hit, so they shouldn't cause much, if any, additional strain on a multiplayer game.
RE: Multiplay mission
Posted: Tue Jul 20, 2004 12:06 am
by Master
is it possible to set up the quantum games to jump people like normal but then set it up with an event so that if a certain IFF enters the gate then it sends them somewhere else?
RE: Multiplay mission
Posted: Tue Jul 20, 2004 12:28 am
by TheDeadlyShoe
Um... I don't think so, no.