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Real effects in airplane construction

Posted: Tue Jul 20, 2004 4:47 pm
by kokubokan25
My Grand Campaign scenario start 6 months ago, i tried some changes in the aircraft and motor industries, especially stop construction obsolete planes and research new planes but in this moment i don't know if this actions have a real effect.
My pool is plenty of motors for the planes are in the factories but my Aircraft Reinforcement Screen show me the inminent arrival of two units of Ki-27 Nate!!!??? A plane that me stop in the factories in december 1941 (now i in june 1942)
The modifications only affect a the reemplacement schedule and no the REINFORCEMENT schedule???

RE: Real effects in airplane construction

Posted: Thu Jul 22, 2004 5:40 pm
by Oznoyng
ORIGINAL: fremen

My Grand Campaign scenario start 6 months ago, i tried some changes in the aircraft and motor industries, especially stop construction obsolete planes and research new planes but in this moment i don't know if this actions have a real effect.
My pool is plenty of motors for the planes are in the factories but my Aircraft Reinforcement Screen show me the inminent arrival of two units of Ki-27 Nate!!!??? A plane that me stop in the factories in december 1941 (now i in june 1942)
The modifications only affect a the reemplacement schedule and no the REINFORCEMENT schedule???

Production creates aircraft that are put into a pool. The pool is in turn used for replacements of aircraft destroyed and to equip airgroups that are arriving as reinforcements. The Ki-27 squadrons are reinforcements. They are not producing anything, but rather reducing your pool when they enter the game and are issued planes out of the pool.

At some later date, the Ki-27's will be able to upgrade to another aircraft, usually the Ki-43IIb Oscar. When you have enough of the upgrade aircraft available in the pool, you will can change the aircraft flown by the squadron. This damages all the aircraft (to simulate the effect of changin aircraft on the aircrews).