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Memory Leak?

Posted: Wed Jul 21, 2004 12:36 am
by wobbly
Now most of you probably don't have the same issues I have - you've probably updated your PC in the past year. Well I have a P3-600 with 390MB ram but I do have a pretty capable 3d card (don't know why - never play fps games).
Anyway, I notice that the first turn I do in WitP I can enter and exit TF or base screens with only a passing lag, combat animations are partially out of synch (near-miss water spout come up about a half second after the sound). The whole conclusion of the results turn takes about 25 minutes.
The trouble starts in the next turn. If I try to go in and out of screens I get a noticable increase in lag and the combat result just took 51 minutes!!!
This has got to be something to do with the age and power of my machine - I am not blind to my power issues. However, this marked increase in time doesn't make sense. I can live with a 25 min turn completion but doubling that is horrendous.
By the way I have all the interim updates and have tried renaming the sounds folder. I also updated my graphics card drivers (this did fix a rendering prolem I had).
Anyone else notice this - I think you speed demons may not recognise the difference, but if there is a leak it should start to manifest itself after a few turns.

RE: Memory Leak?

Posted: Wed Jul 21, 2004 1:00 am
by SunDevil_MatrixForum
I have noticed and its been discussed about some of sound sync. The new patch coming out should fix the sound issues. You can hit the esc key (or hold it down) to make turns go faster. If you let all the animations play out during the turn in the grand campaign then the turn can last for 25 minutes. You can also check in the preferences window and see what your message and other delays are set too, this could also speed up your turn. Hope this helps.

RE: Memory Leak?

Posted: Wed Jul 21, 2004 2:19 am
by wobbly
Thanks for the words Sundevil.

I don't mind the turn taking 25 minutes - I quite enjoy watcing the combat replays - especially the surface actions. I was more worried about the large increase in time taken to do one turn from one turn to the next.

If I save, then close the game, reopen it and do another turn I get back to 25ish minutes again.

RE: Memory Leak?

Posted: Wed Jul 21, 2004 10:04 am
by 2Stepper
ORIGINAL: wobbly

Thanks for the words Sundevil.

I don't mind the turn taking 25 minutes - I quite enjoy watcing the combat replays - especially the surface actions. I was more worried about the large increase in time taken to do one turn from one turn to the next.

If I save, then close the game, reopen it and do another turn I get back to 25ish minutes again.

I just wonder what shape your drivers are in Wobbly... Are you fully updated? There is a sound patch out there that should be nearly completion that'll address a lot of problems, but you may be able to fix your own with drivers. Check them. If you have anything older'n DirectX 8.0, you'll need an update. Plus your hardware drivers should be updated (sound, video...). Once thats done, you should notice SOME improvement, but will likely have to wait on the sound patch for the rest.

I THINK you're still within the normal specs for the games needs...

RE: Memory Leak?

Posted: Wed Jul 21, 2004 10:22 am
by Mr.Frag
Rename both your video and sound directories and see if you continue to slow down after a turn.

That will completely eliminate all sound.

RE: Memory Leak?

Posted: Wed Jul 21, 2004 4:44 pm
by MemoryLeak
I thought someone was looking for me [:D]

RE: Memory Leak?

Posted: Thu Jul 22, 2004 5:51 am
by wobbly
well after repeated testing it a[[ears to be further manifestations of the sound bug.