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Hyperion Class
Posted: Wed Jul 21, 2004 5:00 am
by DamoclesX
RE: Hyperion Class
Posted: Wed Jul 21, 2004 5:06 am
by Mehrunes
Wasn't the EAS Mehrunes a Warlock class Mega-Battleship... or something like that? [:D]
RE: Hyperion Class
Posted: Wed Jul 21, 2004 6:57 am
by TheDeadlyShoe
Nice. [:D]
That looks snazzy, AND much more poly-efficient than the last one. I mean that looked good, but gawd it must have been a poly sink.
I'd love to see it ingame.
RE: Hyperion Class
Posted: Wed Jul 21, 2004 7:25 am
by Kashre
Brings a tear to the eye... you are my hero.
A question: Many babylon 5 ships are "casual" carriers, like the Hyperion is supposed to carry 6 star furies (going by AOG's Bablyon 5 Wars stats)... can you make a non-carrier ship into a carrier without running into a bunch of problems? Like fighter bays pointing in non-standard directions and stuff? and do carriers have to be stationary in order to launch or recover fighters?
I just made captain and I have not messed around with carriers yet in the scenario editor, so forgive the nooby questions

RE: Hyperion Class
Posted: Wed Jul 21, 2004 7:46 am
by TheDeadlyShoe
In order...
Yes
That's not a problem for *launching*
No, but its a great idea to be standing still, especially if your recovery deck is not directly aft. And turning is right out. You can launch at any speed with a decent expectation of success, although you should watch the fighter "launch" navpoints closely to insure that they don't turn into the carrier. A quick drag and the problem goes away.
When you're launching fighters it doesnt really much matter. IMHO you could easily get away with including only a launch bay on the Hyperion.
Recovery is also doable but you'd probably want to futz it so the fighter 'lands' in empty space.
RE: Hyperion Class
Posted: Wed Jul 21, 2004 7:23 pm
by Hertston
Very nice job [:D]
BTW, DamoclesX, are the forums on the Hold the Line site still down or it just me for some reason ? There seem to be no boards there.
RE: Hyperion Class
Posted: Wed Jul 21, 2004 7:26 pm
by Swifter
Looks awsome[;)]
RE: Hyperion Class
Posted: Wed Jul 21, 2004 7:38 pm
by Hiruu
Dude...you frigging rock!
RE: Hyperion Class
Posted: Wed Jul 21, 2004 8:08 pm
by DamoclesX
thanks guys
I dunno the site is acting up, I can get to the site on the local lan but not over the net
I"ll post back once I got it worked out
but it DOES have forums
RE: Hyperion Class
Posted: Wed Jul 21, 2004 8:22 pm
by DamoclesX
OKay its back
the dns server must have been fubar
http://project7studios.game-host.org/mo ... ame=Forums
Thats the link to the forums, I"m gonna do some work on them hopefully soon, get the ranks and stuff up.
I also posted a shot of the old b5 game:) long way we have come heheh
RE: Hyperion Class
Posted: Fri Jul 23, 2004 4:02 am
by whammo11224
Very nice work! Can't wait.
Thanks
RE: Hyperion Class
Posted: Fri Jul 23, 2004 10:09 am
by Count Sessine
The details on those ships are amazing, seems they look much better than the ingame ships... [8D]
RE: Hyperion Class
Posted: Fri Jul 23, 2004 10:11 am
by Count Sessine
Now we just need some custom scenarios to go with the ships [:)] Btw. where *are* all the custom scenarios ?
RE: Hyperion Class
Posted: Fri Jul 23, 2004 2:16 pm
by piperone
DamoclesX,
I agree with Count Sessine, the detail is very nice. Can you post some general painting techniques you seem to use on each model in the modding forum? I'm sure you have lotsa time to do that! Things like weathering, poly edge hightlights, simulated lighting, etc. Whatever you have time for.
Thanks,
piperone
RE: Hyperion Class
Posted: Fri Jul 23, 2004 6:08 pm
by DamoclesX
your best bet is to hit the net, buy a few books, and hit it yourself
even to build a small tutorial would take a few hours, and thats time stolen away from the b5 mod!
i"ve been at this for about 2 years now, and I gotten a lot of instruction from some of my buds in the industry, but most of what i know I got from hours and hours and hours of tutorials on the net, for max and photoshop.
its not something I can show in a few tutorials.
you have to REALLY build up to doing this, do ship after ship, try new things, experiment, you develope your own "style"
Its not like programming where there is a right way, and a wrong way
RE: Hyperion Class
Posted: Wed Jul 28, 2004 10:04 pm
by AncientAngel
Love this ship ...I can not wait to break it in game ..[:D]
It might not be an Nova ...but it has some style to it that is for certain.