Page 1 of 1

Conversion Question

Posted: Wed Jul 21, 2004 8:28 pm
by DamoclesX
Okay, here is the deal.

Lets say we haev a ship(my hyperion) you can tell by looking at it what areas glow, now, a lot of that glow is over multi faces and part of a more complex object.

As of right now the only way I know how to make that glow is to break it off in max and import it seperate into magic, then apply the secondary glow material and edit the poly, while importing the rest of the ship minus those parts I broke off

What this leads to is nasty seams in game tho.

I wanted to know if there is aNY way to import the WHOLE ship as one part while still haveving those areas glow.

Selecting those polys in magic is nearly impossible, as is applying the secondary texture to the whole ship(different maps and it kills the fps)

is there another way to do this?

RE: Conversion Question

Posted: Wed Jul 21, 2004 10:40 pm
by TheDeadlyShoe
It's a little more awkward, but you could just hide the polys that are causing you difficulty in selection in magic.

RE: Conversion Question

Posted: Thu Jul 22, 2004 5:36 am
by DamoclesX
ya

well I got a way
but its a pain lol


was hoping there was an easyer way