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System hitpoints

Posted: Thu Jul 22, 2004 5:38 am
by DamoclesX
I need some way to know how many hits a system can take before going offline

the hull factor does not give me nearly enough idea of what i'm dealing with

for example I dont know what the system CAN take, so it does not matter if I can set how much can get through

even with 0.9 factor most systems go down in one shot.

how is the system hitpoints determined

the weapon hitting that system is a fighter with anti-cap guns(2000 damage 1 mass 5000speed 1 charge)

RE: System hitpoints

Posted: Thu Jul 22, 2004 6:08 am
by TheDeadlyShoe
Try setting it to .99 then. Play with it it feels right... That's what I do. It's difficult to determine it with just calculation anyways. I mean, you don't have shields, which makes it a lot easier. But you've still got weapons doing varying damage on grazing hits.

RE: System hitpoints

Posted: Fri Jul 23, 2004 4:46 am
by DamoclesX
well I tryed that

no go

1 hit still totaly obiterates the subsystem to the point of 3-5 min repair in some cases

RE: System hitpoints

Posted: Fri Jul 23, 2004 4:56 am
by Mehrunes
How much damage are your weapons doing (life * damage * charge)?

RE: System hitpoints

Posted: Fri Jul 23, 2004 7:07 am
by DamoclesX
WEAPON

primary: {
name: "NARN_207MM", // Terran Huge Turret equivalent
group: PULSE,
target_type: 0xffffffff,
value: 5,

damage: 2000,

capacity: 25,
ripple_count: 1,

refire_delay: 2,

speed: 4000,
mass: 1,

charge: 1,
min_charge: 0.9,
recharge_rate: 1,

life: 8,
^ Anti cap fighter cannon


WEAPON

primary: {
name: EA_PULSE // Terran Huge Turret equivalent
group: PULSE,
target_type: 0x0000fff0,
value: 5,

damage: 20500,

capacity: 1,
ripple_count: 1,

refire_delay: 7,

speed: 7000,
mass: 5,

charge: 1,
min_charge: 0.9,
recharge_rate: 1,

^ Average ea bolt

RE: System hitpoints

Posted: Fri Jul 23, 2004 8:06 am
by TheDeadlyShoe
Then try 0.999 :)

RE: System hitpoints

Posted: Fri Jul 23, 2004 5:28 pm
by Mehrunes
16,000 is an awful lot for a single bolt weapon. Try reducing the damage too, to like 1/10th of what it is now.

RE: System hitpoints

Posted: Fri Jul 23, 2004 6:10 pm
by DamoclesX
why does life effect the damage?


does it decay over time?

RE: System hitpoints

Posted: Fri Jul 23, 2004 6:53 pm
by Mehrunes
Yes, bolt damage scales down linearly over it's lifetime.

RE: System hitpoints

Posted: Fri Jul 23, 2004 7:11 pm
by DamoclesX
well
I cut everything, damage and integ by 10%

seems to have more of an effect, still annoying to do it this way tho lol