Page 1 of 1
Milo-Request: Ships vissible when docked.
Posted: Fri Jul 23, 2004 11:17 pm
by TexMurphy
Hey milo.
Both me and damocles could use ships that are visible when they are docked. Would this be hard for you to implement in a patch?
Tex
RE: Milo-Request: Ships vissible when docked.
Posted: Sat Jul 24, 2004 12:48 am
by TheDeadlyShoe
A while back I started to write some code to deal with "docking rings". These were going to be like external landing bays, except that docked ships wouldn't disappear when they were hooked up. I wanted to have some missions where you see landing craft attached to freighters, or you would have to protect a freighter until a landing craft could arrive, latch on, take on cargo or passengers, and then cut loose.
That feature got pushed (to the sequel?) due to problems with the physics engine. When one ship is docked to another, the two ships would have to move as one unit, with the combined mass of the two ships. The docked ship would presumably be exposed to damage effects, etc. etc.
The existing physics loop just isn't quite up to that, and I do want to finish this game so you can all play it at some point, you know?
--milo
http://www.starshatter.com
-last august
RE: Milo-Request: Ships vissible when docked.
Posted: Sat Jul 24, 2004 1:05 am
by TexMurphy
but now we can play it and love it so you know..
please..
Tex
RE: Milo-Request: Ships vissible when docked.
Posted: Sat Jul 24, 2004 2:48 am
by Pheonix Starflare
Perhaps there wont be a sequel but a gradual progression through patches and expansion packs. Huh, huh? [:D]
Hopefully at some point SS will get this improved physics engine that milo wants to write.
RE: Milo-Request: Ships vissible when docked.
Posted: Sun Jul 25, 2004 8:53 am
by Kuokkanen
ORIGINAL: Pheonix Starflare
Perhaps there wont be a sequel but a gradual progression through patches and expansion packs. Huh, huh? [:D]
That is my guess: patches up to 4.9.9 and then new game on box with version 5.0.0.