engine flare placement/Noob bible
Posted: Sat Jul 24, 2004 7:10 am
PROBLEMO #1
Anyone know how to change where the engine blast shows up? I'm still experimenting, but I can't seem to find which stat in the ship txt file changes this. I also can't tell how which numbers are what axis in the .mag file. (0, 0, 0) Is it (x,y,z)? Yes you can see my noobism from here, please help me, Noobs Anonymous isn't helping.
PROBLEMO #2
Also, it would be incredibly helpful if there was a COMPLETE 'bible' that gave a brief sentence or three on what does what in the ship txt file. Such as -
bridge: (0, 132, 22)
Vector location of bridge camera (F1 View) in model coordinates. The coords are based off of the ship magic file, in x, y, x axis accordingly.
A COMPLETE definition listing would do wonders for noobs, like me, since although I know what alot does, there's still plenty I can't seem to crack to complete a ship. I'm almost there, but finishing things up, like engine flare position and weapons hardpoint placement, I still haven't figured out and could use some help with. Anyone written one, or is there one posted somewhere that's more in depth than the one on Starshatter.com? SS.com's mod section is fairly extensive, heck they even tell me landing gear placement, but I still can't lick engine drives, for example.
Any help would be appreciated.
FYI, Destroyer Studios, thank you for making a game I can put a 3D file into in under 5 minutes. Amazing. If someone like me can get a spaceship appearing in this engine this quick anyone can.
THANK YOU!
Anyone know how to change where the engine blast shows up? I'm still experimenting, but I can't seem to find which stat in the ship txt file changes this. I also can't tell how which numbers are what axis in the .mag file. (0, 0, 0) Is it (x,y,z)? Yes you can see my noobism from here, please help me, Noobs Anonymous isn't helping.
PROBLEMO #2
Also, it would be incredibly helpful if there was a COMPLETE 'bible' that gave a brief sentence or three on what does what in the ship txt file. Such as -
bridge: (0, 132, 22)
Vector location of bridge camera (F1 View) in model coordinates. The coords are based off of the ship magic file, in x, y, x axis accordingly.
A COMPLETE definition listing would do wonders for noobs, like me, since although I know what alot does, there's still plenty I can't seem to crack to complete a ship. I'm almost there, but finishing things up, like engine flare position and weapons hardpoint placement, I still haven't figured out and could use some help with. Anyone written one, or is there one posted somewhere that's more in depth than the one on Starshatter.com? SS.com's mod section is fairly extensive, heck they even tell me landing gear placement, but I still can't lick engine drives, for example.
Any help would be appreciated.
FYI, Destroyer Studios, thank you for making a game I can put a 3D file into in under 5 minutes. Amazing. If someone like me can get a spaceship appearing in this engine this quick anyone can.
THANK YOU!