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Ninja

Posted: Sat Jul 24, 2004 3:40 pm
by Thorgrim
Cleaning up cannon-based mediums. Hitman gets mothballed, and is replaced by the Ninja.

Code: Select all

 Titan Name: Ninja                 Short Range Medium Titan
 Chassis: Krios K-M1               Design: Iceman         
 ----------------------------------------------------------------------
 Weight: 100.0t (100t maximum)     Height     : 11 [meter]
 Bmt   : 28 (42 kph)               Reduce Heat: -3.96C/sec.
 Jmt   : 10 (120 kph) for 75 secs  Cost       : 234370($)
 
 
 Equipment:
 ----------------------------------------------------------------------
 Component/Type/Location
 
 Engine  : Krios K4  [Engine 4] [CT  ]
 HeatReg.: Triton  H8  [Heat 8]
 Flares  : FL Small    [Flare1] [RT  ]
 LifeSup.: B.M.I.      [Life 3] [Head]
 Scanner : CyberSys L [Scan. 3] [LT  ]
 Computer: Mark BC-X  [Comp. 6] [RT  ]
 JumpPort: Mark MJ-I   [Jump 6]
 
 
 Weapons:
 ----------------------------------------------------------------------
 Location/Weapon/Ammunition/Slots
 
 [Head]  E.M. PULSER         
 [RA  ]  COLD LIGHT GUN      
 [LT  ]  G.M.E. RACK          (013) [1]
 [LA  ]  VIBRA CLAW          
 
 
 Armor:
 ----------------------------------------------------------------------
 Loc/Internal/Armor/Status/Points/mm
 
 [Head] (11) Dullaroy  HMAX 019 [028mm]
 [RT  ] (21) Vicenium  (W)  033 [055mm]
 [CT  ] (21) Vicenium  (W)  033 [055mm]
 [CBT ] (13) Vicenium  (W)  021 [035mm]
 [LT  ] (21) Vicenium  (W)  033 [055mm]
 [RA  ] (21) Millenia  MAX  033 [066mm]
 [LA  ] (21) Millenia  MAX  033 [066mm]
 [LowT] (13) Vicenium  (W)  033 [055mm]
 [RL  ] (19) Millenia  MAX  033 [066mm]
 [LL  ] (19) Millenia  MAX  033 [066mm]
 
 Armor Index:   4.84 [Total APts/T]
 Internal:    180  [APts]
 External:    304  [APts]   Max:[066mm]
 Total Armor: 484  [APts]
 
 
 JOCK requirements:
 ----------------------------------------------------------------------
 Piloting: Medium Titan incl. Jump          
 Weapons : G.M.  Energy  C.C.               
 Warfare : Defense  Scanner                 
 Skills  : Scout  Ind.Fire                  
 

RE: Ninja

Posted: Sun Jul 25, 2004 3:14 am
by Sleeping_Dragon
Have to sleep on this some more.. Hitman does need some work...and mediums need more EMPs.

but main weapons starting to look like the Swashbuckler.. even though the Swashbuckler is lacking PUs if the shield is on, it the only medium with a shield larger then shield1... is that right?

RE: Ninja

Posted: Sun Jul 25, 2004 12:24 pm
by Thorgrim
Was looking at the Swashbuckler but the power problem made me design this one. Its problem is precisely having too large a shield.
That's also another reason why I posted a 2nd version of the Terminator with the original shield 2.

RE: Ninja

Posted: Sun Jul 25, 2004 6:25 pm
by Sleeping_Dragon
I think I'm going to change the Swashbuckler.

Swashbuckler: -1scan, -1flare, -1ECM, +1 engine

That will cover any potential problems with the AI and the PU shortage, while the decreases in the other electronics suck, there are no 'big' jumps in the decreases..

Am currently looking for a place to put a shield2 in the mediums...Maybe the Scarab.. -1LS,-1flare, +1 shield... engine can handle it

RE: Ninja

Posted: Mon Jul 26, 2004 3:41 am
by Sleeping_Dragon
Ninja: move the scanner to the CBT to keep it out of the way of EMPs, meson guns, and exploding GME ammo?

Hate to do it, but the Ninja replaces the Hitman[:(]

Phantom does a better job of what the Hitman's primary mode of attack should be. (LR sniping) and after 'fixing' the Hitmans heat problems it was just... blah. Needed the EMP also. Swashbuckler/Ninja similarities still a little bothering for my database, but with the electronic difference I can live with it.

Could use another BRG in mediums, unless I missed one. (Highlander and Instigator are it?)

RE: Ninja

Posted: Mon Jul 26, 2004 8:36 am
by Thorgrim
Actually there was a reason for me not to put the scanner in the CBT. Tonnage allocation in the chassis. Though weight balance has no influence in the game, I just kinda like having things balanced.