Page 1 of 1

Saving the ABDA HQ

Posted: Sat Jul 24, 2004 5:29 pm
by DrewMatrix
I see (to my surprise) I can switch the ABDA HQ Unit from ABDA to some other headquarters, for example to SWPAC. That means I can load it on a transport and move it to Australia, say for an eventual return.

1) Is that right? Should a future patch prevent one from changing the main theater HQs to being under another theater? Its OK for me to remove a leader from a doomed HQ and reassign him to Australia, but it seems wrong to have SWPAC being an HQ under CENTPAC etc.

2) Is there any advantage to this? (Advantage over the relatively minor advantage of having 1 more HQ and more support points to put where I want). Does it help reconstitute withdrawn/dead Dutch units for example? Is "An HQ just and HQ" with no particular advantage to one over the other, beyond the raw stats of support points etc (and counting Air HQs as different but all Air HQs the same) or is there any underlying nationality or subordination effect built into the HQ?

(Beezle, the Dutch Resistance Fighter)

RE: Saving the ABDA HQ

Posted: Sat Jul 24, 2004 8:36 pm
by Andy Mac
As a command HQ I suspect you can use ABDA to help regenerate LCU's as long as you change the underlying base its sitting on to belong to ABDA HQ (at a high PP cost) and it has 20k supplies.

Otherwise it is just another Corps HQ in effect.

e.g. save ABDA send it to Madras
Change Madras to be ABDA base and trasnport lots of supplies.

Place shell units there to recuperate and they should gain back strength <as long as replacement pool holds out>

Andy

RE: Saving the ABDA HQ

Posted: Sat Jul 24, 2004 8:50 pm
by DrewMatrix
Yes, that is the sort of thing I was wondering about. _Do_ Dutch LCUs regenerate better there?

And regarding my original question 1, it seems wierd to make SWPAC HQ part of CENTCOM and CENTCOM HQ part of SWPAC (ie wierd to changet the HQ rather than swapping Nimitz and MacArtur as individualsl

RE: Saving the ABDA HQ

Posted: Sun Jul 25, 2004 10:11 am
by Halsey
The Trekboers in the Indian Transvaal.[:D]

Build up the port and you have a place to rearm your Dutch submarines and minelayers! Some are submarine minelayers. Very handy to have in the theatre of operations.[8D]