Saving the ABDA HQ
Posted: Sat Jul 24, 2004 5:29 pm
I see (to my surprise) I can switch the ABDA HQ Unit from ABDA to some other headquarters, for example to SWPAC. That means I can load it on a transport and move it to Australia, say for an eventual return.
1) Is that right? Should a future patch prevent one from changing the main theater HQs to being under another theater? Its OK for me to remove a leader from a doomed HQ and reassign him to Australia, but it seems wrong to have SWPAC being an HQ under CENTPAC etc.
2) Is there any advantage to this? (Advantage over the relatively minor advantage of having 1 more HQ and more support points to put where I want). Does it help reconstitute withdrawn/dead Dutch units for example? Is "An HQ just and HQ" with no particular advantage to one over the other, beyond the raw stats of support points etc (and counting Air HQs as different but all Air HQs the same) or is there any underlying nationality or subordination effect built into the HQ?
(Beezle, the Dutch Resistance Fighter)
1) Is that right? Should a future patch prevent one from changing the main theater HQs to being under another theater? Its OK for me to remove a leader from a doomed HQ and reassign him to Australia, but it seems wrong to have SWPAC being an HQ under CENTPAC etc.
2) Is there any advantage to this? (Advantage over the relatively minor advantage of having 1 more HQ and more support points to put where I want). Does it help reconstitute withdrawn/dead Dutch units for example? Is "An HQ just and HQ" with no particular advantage to one over the other, beyond the raw stats of support points etc (and counting Air HQs as different but all Air HQs the same) or is there any underlying nationality or subordination effect built into the HQ?
(Beezle, the Dutch Resistance Fighter)