ASW way to effective
Posted: Mon Jul 26, 2004 10:34 pm
The ASW unitis in the game seem way to effective!
In a scenario I am playing (Guad 42), I just watched the computer create an asw task force of about 15 destroyers and PC. I had lined up subs from Kaviegn to Truk. I watched this on task force move from kaviegn to Truk and destroyed 6 subs in one pass. This means that the task force found and destroyed 6 out of the 8 subs it found in one day. Most of the subs suffered 10+ hits and all 6 were sunk.
All of these subs were in deep water (60 mile hexes).
So in one evening, This ASW task force isolated and killed 6 out of 8 subs it passed in one evening in deep water. This never happened in the war that I know of.
1) The ASW seems to be able to locate and destroy subs in deep water way to easily
2) Once an ASW executes an attack, the odds of achieving a hit is way to large. Especially seems that about a 60% hit rate for each depth charge launched. I have read of many cases of destroyers dropping all their depth charges and going home empty, even late in the war.
Also, It also seems very unrealistic for the task for to pursue 6 subs contacts in one night. Does not this take some time?
In addition, it seems that placing a large amount of surface units in one task force guarantees a kill. I believe this should help in surface actions but I do not think this is the case in ASW action. Maybe this a case of using late war tactics early in the war. I could not find any case of anyone doing this in the war of creating 10+ ship ASW patrols and sending them out. I believe they did not do this as it was not effective. The current game mechanincs favor this tactic.
I have also run this test several times using saved games to see if happened again. I had similar results over and over as they at some point the japs send out a monster ASW force.
Brian
In a scenario I am playing (Guad 42), I just watched the computer create an asw task force of about 15 destroyers and PC. I had lined up subs from Kaviegn to Truk. I watched this on task force move from kaviegn to Truk and destroyed 6 subs in one pass. This means that the task force found and destroyed 6 out of the 8 subs it found in one day. Most of the subs suffered 10+ hits and all 6 were sunk.
All of these subs were in deep water (60 mile hexes).
So in one evening, This ASW task force isolated and killed 6 out of 8 subs it passed in one evening in deep water. This never happened in the war that I know of.
1) The ASW seems to be able to locate and destroy subs in deep water way to easily
2) Once an ASW executes an attack, the odds of achieving a hit is way to large. Especially seems that about a 60% hit rate for each depth charge launched. I have read of many cases of destroyers dropping all their depth charges and going home empty, even late in the war.
Also, It also seems very unrealistic for the task for to pursue 6 subs contacts in one night. Does not this take some time?
In addition, it seems that placing a large amount of surface units in one task force guarantees a kill. I believe this should help in surface actions but I do not think this is the case in ASW action. Maybe this a case of using late war tactics early in the war. I could not find any case of anyone doing this in the war of creating 10+ ship ASW patrols and sending them out. I believe they did not do this as it was not effective. The current game mechanincs favor this tactic.
I have also run this test several times using saved games to see if happened again. I had similar results over and over as they at some point the japs send out a monster ASW force.
Brian