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Headquarters

Posted: Sat Jul 31, 2004 3:09 pm
by McNaughton
Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks

added to FAQ

RE: Headquarters

Posted: Sat Jul 31, 2004 3:20 pm
by pry
ORIGINAL: McNaughton

Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks
[:-]it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects)

Change at your own risk.

RE: Headquarters

Posted: Sat Jul 31, 2004 4:05 pm
by McNaughton
ORIGINAL: pry
ORIGINAL: McNaughton

Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks
[:-]it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects)

Change at your own risk.

Thanks! It sure saved me a lot of time and work!

RE: Headquarters

Posted: Sat Jul 31, 2004 4:40 pm
by McNaughton
Thanks for your reply, just another question.

If I change all units in Malaya to be under the command of Malaya Army (instead of SEAC), will that cause the same problems? It appears to be a similar HQ type (except its HQ radius is smaller), but I was wondering if the units weren't attached to it because it would cause some replacement problems, like what will happen if air untis are attached to Air HQs.

Thanks in advance.

RE: Headquarters

Posted: Sat Jul 31, 2004 5:00 pm
by pry
ORIGINAL: McNaughton

Thanks for your reply, just another question.

If I change all units in Malaya to be under the command of Malaya Army (instead of SEAC), will that cause the same problems? It appears to be a similar HQ type (except its HQ radius is smaller), but I was wondering if the units weren't attached to it because it would cause some replacement problems, like what will happen if air untis are attached to Air HQs.

Thanks in advance.

That will not hurt it is a command/theater type, it will work the same as USFFE does. Units in Malaya were assigned to SEAC for another reason which I can not remember why right now.