Headquarters

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McNaughton
Posts: 113
Joined: Mon Apr 12, 2004 9:40 pm

Headquarters

Post by McNaughton »

Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks
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pry
Posts: 938
Joined: Fri Dec 06, 2002 7:19 am
Location: Overlooking Galveston Bay, Texas

RE: Headquarters

Post by pry »

just answered this in your other post in the main forum but for other folks who are going to try scenarios this is important so I will repeat the answer here.

[:-]it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects)

Change at your own risk.
Black Cat
Posts: 604
Joined: Thu Jul 04, 2002 6:46 pm

RE: Headquarters

Post by Black Cat »

Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.
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tanjman
Posts: 668
Joined: Sat Jan 26, 2002 10:00 am
Location: Griffin, GA

RE: Headquarters

Post by tanjman »

Black Cat,

The number of PP's for each side can be set using the scenario editor, not the database editor.
ORIGINAL: Black Cat

Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.
Gunner's Mate: A Boatswain's Mate with a hunting license.
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