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Headquarters

Posted: Sat Jul 31, 2004 3:10 pm
by McNaughton
Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks

RE: Headquarters

Posted: Sat Jul 31, 2004 3:26 pm
by pry
just answered this in your other post in the main forum but for other folks who are going to try scenarios this is important so I will repeat the answer here.

[:-]it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects)

Change at your own risk.

RE: Headquarters

Posted: Sat Jul 31, 2004 3:35 pm
by Black Cat
Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.

RE: Headquarters

Posted: Sat Jul 31, 2004 7:47 pm
by tanjman
Black Cat,

The number of PP's for each side can be set using the scenario editor, not the database editor.
ORIGINAL: Black Cat

Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.