RE: "Sticky" mouse cursor....
Posted: Tue Aug 03, 2004 3:17 am
by HarryM
Here is the mission, I just went to external view and looked around, usually walked away and came back later to see who was left...
MISSION
name: "test"
type: "Patrol"
system: "Jarnell"
region: "Adonai"
objective: "Unspecified"
sitrep: "Unknown"
start: "33:00:00"
degrees: true
element: {
name: "U.S.S. Vanguard",
design: "Orion",
mission: "Flight Ops",
intel: "Secret",
count: 1,
command_ai:1,
iff: 1,
playable: false,
region: "Adonai",
loc: (-29000, 85000, 0),
navpt: { cmd: Launch, status: Pending, loc: (-14310, 71170, 0), speed: 500, rgn: "Adonai", hold: 300 },
navpt: { cmd: Launch, status: Pending, loc: (-25752, 59889, 0), speed: 500, rgn: "Adonai", hold: 300 },
navpt: { cmd: Vector, status: Pending, loc: (-45960, 115562, 0), speed: 500, rgn: "Adonai" },
}
element: {
name: "Green",
design: "Stormhawk",
carrier: "U.S.S. Vanguard",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 1,
region: "Adonai",
loc: (3000, 18000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "Red",
design: "Thunderbolt",
carrier: "U.S.S. Vanguard",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 1,
region: "Adonai",
loc: (-20000, 6000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "U.S.S. Richardson",
design: "Asher",
commander: "U.S.S. Vanguard",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 1,
playable: false,
region: "Adonai",
loc: (-53000, 111000, 0),
}
element: {
name: "U.S.S. Thompson",
design: "Berents",
commander: "U.S.S. Vanguard",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 1,
playable: false,
region: "Adonai",
loc: (-38000, 117000, 0),
}
element: {
name: "U.S.S. Excalibur",
design: "Courageous",
commander: "U.S.S. Vanguard",
mission: "Patrol",
intel: "Secret",
count: 1,
command_ai:1,
iff: 1,
playable: false,
region: "Adonai",
loc: (-41000, 69000, 0),
navpt: { cmd: Sweep, status: Pending, loc: (-39383, 53906, 0), speed: 250, rgn: "Adonai", hold: 600 },
navpt: { cmd: Sweep, status: Pending, loc: (-30125, -56320, 0), speed: 500, rgn: "Adonai" },
navpt: { cmd: Sweep, status: Pending, loc: (-36237, -84698, 0), speed: 500, rgn: "Adonai" },
navpt: { cmd: Sweep, status: Pending, loc: (6112, -80332, 0), speed: 500, rgn: "Adonai" },
navpt: { cmd: Sweep, status: Pending, loc: (-12224, 51517, 0), speed: 500, rgn: "Adonai" },
}
element: {
name: "U.S.S. Stingray",
design: "Asher",
commander: "U.S.S. Excalibur",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 1,
playable: false,
region: "Adonai",
loc: (-30000, 62000, 0),
}
element: {
name: "U.S.S. Smithson",
design: "Berents",
commander: "U.S.S. Excalibur",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 1,
playable: false,
region: "Adonai",
loc: (-49000, 61000, 0),
}
element: {
name: "Test",
design: "Falcon",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 0,
player: 1,
playable: false,
region: "Adonai",
loc: (-58000, 109000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "Station Alpha",
design: "Station4",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 2,
playable: false,
region: "Adonai",
loc: (-21000, -69000, 0),
}
element: {
name: "Raptor",
design: "Raptor",
carrier: "Station Alpha",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 2,
region: "Adonai",
loc: (10000, -15000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "Avenger",
design: "Avenger",
carrier: "Station Alpha",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 2,
region: "Adonai",
loc: (0, 22000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "Nippomo Maru",
design: "TypeIII",
mission: "Cargo",
intel: "Secret",
count: 2,
command_ai:0,
iff: 2,
playable: false,
region: "Adonai",
loc: (-16000, -43000, 0),
navpt: { cmd: Dock, status: Pending, tgt: "Station Alpha", loc: (-21569, -69533, 0), speed: 500, rgn: "Adonai" },
}
element: {
name: "I.K.S. Grond",
design: "Dragon",
mission: "Flight Ops",
intel: "Secret",
count: 1,
command_ai:1,
iff: 2,
playable: false,
region: "Jarnell",
loc: (-1000, -23000, 0),
}
element: {
name: "Scarlett",
design: "Viper",
carrier: "I.K.S. Grond",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 2,
region: "Jarnell",
loc: (25000, -4000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "Crimson",
design: "Cobra",
carrier: "I.K.S. Grond",
mission: "Misc",
intel: "Secret",
count: 6,
iff: 2,
region: "Jarnell",
loc: (14000, 10000, 0),
loadout: { ship: -1, name: "Clean" },
}
element: {
name: "I.K.S. Hammer",
design: "Wolf",
commander: "I.K.S. Grond",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 2,
playable: false,
region: "Jarnell",
loc: (13000, -40000, 0),
}
element: {
name: "I.K.S. Fang",
design: "Wolf",
commander: "I.K.S. Grond",
mission: "Escort",
intel: "Secret",
count: 1,
command_ai:0,
iff: 2,
playable: false,
region: "Jarnell",
loc: (-13000, -40000, 0),
}
element: {
name: "Jarnell-Adonai",
design: "Farcaster",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:0,
iff: 0,
playable: false,
region: "Jarnell",
loc: (21275, 1798, 0),
objective: { cmd: Vector, tgt: "Adonai-Jarnell" },
}
element: {
name: "Adonai-Jarnell",
design: "Farcaster",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:0,
iff: 0,
playable: false,
region: "Adonai",
loc: (18337, 2183, 0),
objective: { cmd: Vector, tgt: "Jarnell-Adonai" },
}
event: {
id: 1,
time: 600.0,
delay: 0.0,
event: Jump,
event_ship: "I.K.S. Grond",
event_target: "Adonai",
event_chance: 100,
trigger: "Time",
}
event: {
id: 2,
time: 600.0,
delay: 0.0,
event: Jump,
event_ship: "I.K.S. Hammer",
event_target: "Adonai",
event_chance: 100,
trigger: "Time",
}
event: {
id: 3,
time: 600.0,
delay: 0.0,
event: Jump,
event_ship: "I.K.S. Fang",
event_target: "Adonai",
event_chance: 100,
trigger: "Time",
}
event: {
id: 4,
time: 630.0,
delay: 0.0,
event: Message,
event_ship: "Test",
event_source: "U.S.S. Vanguard",
event_target: "I.K.S. Grond",
event_message: "Enemy ships entering sector!",
event_chance: 100,
trigger: "Time",
}
// EOF