First impressions
Posted: Mon Aug 02, 2004 11:21 pm
Hi,
THIS PERHAPS CONTAINS SPOILERS OF THE JOE'S BRIDGE SCENARIO (in case that's a problem)
I've just finished playing the two tutorials and 'Joe's bridge' and have some questions.
1. Joe's bridge seemed straightforward, I didn't get anybody attacking from the south, was I just lucky?
2. I left the infantry battalion defending the objective before the bridge and used my armoured stuff to take over the bridge. Is it generally wise to send your 'cavalary' to take a bridge? Or do you normally send infantry first?
3. When I looked at the final situation it looked like the germans had plenty of forces ('bout double the firepower) they just weren't using them, why is that ? Is that a bit stupid, or was I just lucky and had the fog of war 'bluffed' my way over the bridge?
4. How do you figure out how long a certain order is estimated to take. I know you normally look at the unit-order but some of these give just the full game time. (e.g my armoured battalion had an order to move to a certain spot (say 4km away) and the corresponding unit-order said it would take the full game time. (kept on saying that until they arrived ??).
Anyway looks like an absolutely terrific game. I don't mean to sound arrogant but I had similar ideas myself, (i.e. continuous instead of hexes/pausible real time/nice abstract 'real' look, of course not the brains nor the energy to program all that).
I'm glad this was done, and I hope there will be many more similar games to come.
I'll post a wish list later [:D]
THIS PERHAPS CONTAINS SPOILERS OF THE JOE'S BRIDGE SCENARIO (in case that's a problem)
I've just finished playing the two tutorials and 'Joe's bridge' and have some questions.
1. Joe's bridge seemed straightforward, I didn't get anybody attacking from the south, was I just lucky?
2. I left the infantry battalion defending the objective before the bridge and used my armoured stuff to take over the bridge. Is it generally wise to send your 'cavalary' to take a bridge? Or do you normally send infantry first?
3. When I looked at the final situation it looked like the germans had plenty of forces ('bout double the firepower) they just weren't using them, why is that ? Is that a bit stupid, or was I just lucky and had the fog of war 'bluffed' my way over the bridge?
4. How do you figure out how long a certain order is estimated to take. I know you normally look at the unit-order but some of these give just the full game time. (e.g my armoured battalion had an order to move to a certain spot (say 4km away) and the corresponding unit-order said it would take the full game time. (kept on saying that until they arrived ??).
Anyway looks like an absolutely terrific game. I don't mean to sound arrogant but I had similar ideas myself, (i.e. continuous instead of hexes/pausible real time/nice abstract 'real' look, of course not the brains nor the energy to program all that).
I'm glad this was done, and I hope there will be many more similar games to come.
I'll post a wish list later [:D]