Good scenarios for multiplayer?
Posted: Tue Aug 03, 2004 1:54 pm
This is the best computer wargame I've played in a long time (Clash of Steel being my all-time favorite). It is playable, realistic and gives the true sense of what a commander's problems are. I took part in many computer battle simulations while in the Army, and HttR gives me that same feel. It was a little different, because in the real-world sims there were actually real unit commanders of the lower-level units actually making the decisions that the AI does for you in this game, but at the higher level it feels very similar. For this reason, I try to push the game on everyone that will listen. [:)]
On to the question: we are having a game day over at my house this weekend (cardboard wargames mostly), and I'm going to set up a game of HttR on my LAN to have a game running all day so that people can come in, try things out, and hopefully enjoy the game enough to buy it. What scenarios would: 1) be long enough so that I could just leave it running at the normal play speed so that they would finish in about ten hours of real time; and 2) be large enough so that there would be room for us to assign specific brigades, etc. to individual players? Any good suggestions?
On to the question: we are having a game day over at my house this weekend (cardboard wargames mostly), and I'm going to set up a game of HttR on my LAN to have a game running all day so that people can come in, try things out, and hopefully enjoy the game enough to buy it. What scenarios would: 1) be long enough so that I could just leave it running at the normal play speed so that they would finish in about ten hours of real time; and 2) be large enough so that there would be room for us to assign specific brigades, etc. to individual players? Any good suggestions?