Page 1 of 1

Pandemonium

Posted: Wed Aug 04, 2004 12:52 pm
by aquietfrog
This titan was designed a specific jock, and was used in the first map of the Vossler's gambit campaign. It proved to be quite effective.

Code: Select all

 Titan Name: Pandemonium           Long Range Assault Titan
 Chassis: Mark MK-A3               Design: Aquietfrog     
 ----------------------------------------------------------------------
 Weight: 199.9t (200t maximum)     Height     : 15 [meter]
 Bmt   : 36 (33 kph)               Reduce Heat: -5.01C/sec.
 Jmt   : 10 (120 kph) for 37 secs  Cost       : 495378($)
 
 
 Equipment:
 ----------------------------------------------------------------------
 Component/Type/Location
 
 Engine  : Durania   [Engine 7] [LT  ]
 HeatReg.: Mark MH-II  [Heat A]
 Flares  : FL Large    [Flare2] [LT  ]
 Shield  : Simson-Light [Shld1] [CT  ]
 D.C.S.  : Solidon    [D.C.S.5] [CT  ]
 LifeSup.: B.M.I.      [Life 3] [Head]
 Scanner : Mark X-S   [Scan. 6] [Head]
 Computer: Mark BC-X  [Comp. 6] [CBT ]
 E.C.M.  : CyberSys  [E.C.M. 3] [LT  ]
 JumpPort: Mark MJ-I   [Jump 6]
 
 
 Weapons:
 ----------------------------------------------------------------------
 Location/Weapon/Ammunition/Slots
 
 [RT  ]  L.R.M. 6 RACK        (020) [1]
 [RT  ]  L.R.M. 6 RACK        (020) [1]
 [RA  ]  AUTO CANNON 4        (022) [1]
 [LA  ]  AUTO CANNON 4        (022) [1]
 [RL  ]  AUTO CANNON 4        (022) [1]
 [LL  ]  AUTO CANNON 4        (022) [1]
 [RA  ]  PLASMA GUN          
 [LA  ]  PLASMA GUN          
 
 
 Armor:
 ----------------------------------------------------------------------
 Loc/Internal/Armor/Status/Points/mm
 
 [Head] (15) Dullaroy  HMAX 026 [038mm]
 [RT  ] (29) Titanium  MAX  059 [108mm]
 [CT  ] (27) Titanium  MAX  059 [108mm]
 [CBT ] (17) Vicenium  (S)  033 [055mm]
 [LT  ] (29) Titanium  MAX  059 [108mm]
 [RA  ] (29) Millenia  MAX  054 [108mm]
 [LA  ] (29) Millenia  MAX  054 [108mm]
 [LowT] (17) Vicenium       061 [102mm]
 [RL  ] (25) Millenia  MAX  054 [108mm]
 [LL  ] (25) Millenia  MAX  054 [108mm]
 
 Armor Index:   3.78 [Total APts/T]
 Internal:    242  [APts]
 External:    513  [APts]   Max:[108mm]
 Total Armor: 755  [APts]
 
 
 JOCK requirements:
 ----------------------------------------------------------------------
 Piloting: Assault Titan incl. Jump         
 Weapons : N.G.M. Energy  Cannon            
 Warfare : Defense  Scanner  Warfare(ECM)   
 Skills  : D.C.  Ind.Fire
 
 

RE: Pandemonium

Posted: Wed Aug 04, 2004 11:12 pm
by Sleeping_Dragon
Looks prety good, will put it together and give it a try when I get a chance. After some major changes in the mediums I'm just now getting into to heavies and assaults agian... well sorta... next thing on my list is the Axeman... it has problems as I've noticed from my AAR play.

Some off the cuff suggestions, look into possibly putting Millinia in the LoT and definately in the CBT if at all possible. These locations are 'cheap' tonnage-wise for armoring up with Millinia. Will know better once I get it in the factory.

RE: Pandemonium

Posted: Thu Aug 05, 2004 2:40 am
by Sleeping_Dragon
Well.. put it together and it not bad, but runs a little warm, all the weapons are LR and I want to fire them all[;)]. Play around with the armor and you can gain a little bit with the heat dissappation. In one-on-one battles I found it played better for my playstyle if I swapped out one of the PGs for a NB.. If the enemy starts getting close and I don't have any big holes started and I have a green scan that says human/replicant... BBBzzzz.. it NB time.

RE: Pandemonium

Posted: Thu Aug 05, 2004 4:17 am
by aquietfrog
I am only starting to appreciate the NB thanks to that mission on Vossler's Gambit. Gen. Briggs knocked down many titans with a good NB hit.

The Dual PGs are the hard hitters for the Pandemonium, I didn't find it too hot when I put a bit of spacing, but then I was using a hero jock who probably got the Defensive bonus for Heat Regulation...

RE: Pandemonium

Posted: Thu Aug 05, 2004 11:26 pm
by Sleeping_Dragon
ORIGINAL: aquietfrog

I am only starting to appreciate the NB thanks to that mission on Vossler's Gambit. Gen. Briggs knocked down many titans with a good NB hit.


He's in a Blackguard. I still have some questions as to wheter it should be in the titan database or not as the AI has trouble using it to it's full effectiveness due to it's small engine vs. the PUs needed for it's weapons, but it's still very scarey to face.

It's really rude if a player can crouch with it ; fire a NB wait 3 secs, fire a BRG wait 3 secs, fire the other NB wait 3 secs, fire the other BRG... rince and repeat. Once the opponent goes down it rarely gets back up


Woohoo! 500th post!

RE: Pandemonium

Posted: Fri Aug 06, 2004 11:55 am
by Burzmali
I know, I just got may squad's energy weapons expert a Blackguard, and the bounties and salvage are rolling in. It helps that I have a Paladin with a pair of NBs to boot, but even if only 1 in 3 or 4 blasts of the NB works, the enemy jocks are stunned or worse in a hurry [;)]

RE: Pandemonium

Posted: Fri Aug 06, 2004 4:46 pm
by aquietfrog
The only NB wielder in my Hard Core AAR is the Droid on the Wraithchild. Wicked Recon, that one.

RE: Pandemonium

Posted: Fri Aug 06, 2004 10:17 pm
by Sleeping_Dragon
I'll trade with you Frog.. I've been dieing to salvage a NB wielding titan for my AAR. also a 'true' CC titan would be nice. I did get an Axeman, but it has problems.

RE: Pandemonium

Posted: Sat Aug 07, 2004 5:27 am
by Coyote27
Swift Death + 30 tons of concrete > Axeman :)

RE: Pandemonium

Posted: Sat Aug 07, 2004 6:17 am
by aquietfrog
Yeah... unfortunately, the Wraithchild in my Droid squad just blew up...
Core Map + Fireball = Kablooey. The Swift Death carries 1 more machine gun than an axeman, though.

RE: Pandemonium

Posted: Sat Aug 07, 2004 1:00 pm
by Sleeping_Dragon
ORIGINAL: Coyote27

Swift Death + 30 tons of concrete > Axeman :)


hehe.. I agree. It's heat dissappation is too low is the main problem, over heating just from it's weapons in CC. Although, that shield is very nice for closing distance and the good scanner 'should' help to avoid engine explosions. I'm stilll working with it.

Latest version I'm trying adds another MG