I'm no reviewer, and I do like the game, so take these answers whichever way you feel like:
1) How dynamic and random the campaign really is.
The campaigns as a whole follow a mostly linear path, it's the missions that are randomly generated on a frequent basis for you to undertake.
What you fly determines what missions you get to go on - be it fighter strikes, capital ship engagements or routine patrols. The missions are the same in name only - each time you take off all sorts of things can happen, you may wind up seeing little action or you may turn up in the middle of major engagements.
Your performance can speed up, slow down or completely fail the entire campaign.
2) How funtional and easy the interface is.
A good amount of information placed neatly around the screen - all the important info is there along with some less important stuff. You'll need to read the manual (which covers the interface very well) and play around a bit with everything to get full benefit out of what you see.
The interface doesn't obscure your vision either, and you can use a simplified version and turn off all three MFD's if you don't want them.
Many of the features have hotkeys as well, otherwise you can interact with everything using the mouse.
3) How functional the graphics and sound are. (I.e. they get the job done? 4 speaker 3d sound support?)
Music is nice, sets the mood well.
Sound is functional and distinctive (one thing doesn't sound like everything else).
I don't pay much attention to sound beyond that.
4) How accessible the game is.
Set it to arcade mode, run the tutorials and memorise a few hotkeys and away you go!
It's not hard to get started, esp. if you have previous space/flight sim experience.
5) Gameplay balance and quality.
Pretty good, none of the ships are overpowering vs. ships of the same type and fighters, if flown properly, will happily unload a pile of missiles into the side of your nice new capital ship and run off before you can scratch them (which is why you need fighters or frigates of your own as escort!).
Quality is great! Planets look wonderful both from space and on the surface. Ships look great, maybe a little on the dull side, however that sits well with the realistic space fleet feel.
6) How stable and robust the game is.
Very stable, you may get a couple of crashes now and then but on the whole they are rare.
For replayability you can go back through the campaigns a few times before they start to get repetitive and multiplayer is a very promising option if you can find a server and people on it.
So there you go, a review in a can
- Deathifier