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Axeman
Posted: Thu Aug 05, 2004 1:20 am
by Sleeping_Dragon
Axeman has major heat concerns, came up with this version, but still not happy about it. Got rid of the flares altogether, use movement and ECM and cover to avoid GMH, it's not like it's going to have a LR standoff with a GMH titan[;)] Still runs a little warmer then I'd like in combat and that's not taking into account shields. Could drop ECM to add another level of HRs (additional -0.31Csec improvement) and incrase JJ back to level 2 or add a flare2? anyone have any suggestions...just not happy with this one, but like the idea of a light CC titan with shields and good electronics.
Axeman: chassis swap, -4flare, -1scan, -1JJ, +2BC, +1HR (-0.69C/sec improvement), minor AP changes
Code: Select all
Titan Name: Axeman2 test Close Combat Light Titan
Chassis: Morola L2 Design: Vicious Byte
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Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -2.81C/sec.
Jmt : 15 (80 kph) for 53 secs Cost : 154529($)
Equipment:
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Component/Type/Location
Engine : CyberSys [Engine 3] [CT ]
HeatReg.: Smac Corp. [Heat 5]
Shield : Simson-Light [Shld1] [RT ]
LifeSup.: Triton TL [Life 4] [Head]
Scanner : Triton [Scan. 4] [LT ]
Computer: Mark BC-X [Comp. 6] [CBT ]
E.C.M. : Electra [E.C.M. 1] [RT ]
JumpPort: J.U.W.E.L. [Jump 1]
Weapons:
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Location/Weapon/Ammunition/Slots
[RA ] MACHINE GUN (025) [1]
[LA ] MACHINE GUN (025) [1]
[LT ] MACHINE GUN (025) [1]
[RA ] POWER AXE
[LA ] POWER AXE
Armor:
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Loc/Internal/Armor/Status/Points/mm
[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia (W) 025 [050mm]
[CT ] (19) Vicenium (W) 029 [049mm]
[CBT ] (13) Vicenium (S) 016 [027mm]
[LT ] (19) Millenia (W) 025 [050mm]
[RA ] (17) Vicenium (W) 025 [042mm]
[LA ] (17) Vicenium (W) 025 [042mm]
[LowT] (13) Vicenium (W) 025 [042mm]
[RL ] (15) Titanium MAX 028 [051mm]
[LL ] (15) Titanium MAX 028 [051mm]
Armor Index: 5.73 [Total APts/T]
Internal: 158 [APts]
External: 243 [APts] Max:[051mm]
Total Armor: 401 [APts]
JOCK requirements:
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Piloting: Light Titan incl. Jump
Weapons : Cannon C.C.
Warfare : Defense Scanner Warfare(ECM)
Skills :
RE: Axeman
Posted: Tue Aug 10, 2004 2:50 pm
by Thorgrim
The Apparition isn't any better either. And the Berserker, I'll most likely get rid of it.
RE: Axeman
Posted: Tue Aug 10, 2004 4:24 pm
by aquietfrog
The Berserker design just doesn't work well. LR weapon + CC weapons don't really mix.
RE: Axeman
Posted: Tue Aug 10, 2004 10:47 pm
by Sleeping_Dragon
ACK!
Axeman.. still runs warm, but the electronics (ie shield) works well while closing to avoid annoying BRG, CRG, LL, etc... actually like it.
The Apparition need something done to it, will see what I can come up with. I looks alot like the Axeman at 1st glance anyway.
Beserker: will work on it also, the AC4 was put there for called shots (It's got a good BC and scan) and for something to do while closing, not sure that MGs aren't better now that they do double damage in the same hex (pretty sure this design predates that change) So either the Berserker or Apparition goes and the other gets a upgrade, but I'd like a twin CS design to replace it. any suggestions?
RE: Axeman
Posted: Tue Aug 10, 2004 11:36 pm
by Sleeping_Dragon
On 2nd thought.. The AC4 may not be too bad a call. You can use it to lay a smoke screen as you close as long as the wind isn't blowing to hard.
RE: Axeman
Posted: Wed Aug 11, 2004 12:54 am
by Sleeping_Dragon
Some playtesting of the Beserker 1-on-1 and it worked fine for me; heat was icy cold (although I made the defensive check), AC4 gave smoke cover after I got a green LR scans after a couple tries then DfA from 1 hex range. In another fight even took a few hits in one battle to get a green scan while in CC. In another test, wind was too fast to the AC4 to recycle before the smoke cleared but not enough time for the AI to target lock and fire.
I did go ahead and drop the BC6 to a BC4 (only thing using it is the AC4) and increased the HRs to level2 (-2.07C/sec dissapation, -0.34C/sec improvement) which is slightly better then what I had with the successful defensive checks. This will also give it a little more leyway in Core. Could switch leg armor to Titanium as tweak the armor to get the legs up to 29 AP (+2AP) with a heat dissappation of -1.80C/sec? Looked at smaller chassis but stuck with the L3 for the internal APs and room for the JJ3.
Why isn't this effective? Is the AI using it poorly?
RE: Axeman
Posted: Wed Aug 11, 2004 2:13 am
by aquietfrog
I forgot auto cannons could do that. Sounds like its got a better chance of closing in than an Apparition, but the Apparition still has the higher damage potential when in Close Range.
Edit: I haven't encountered the Berserker much, but most of the time I did, I was facing low-rank jocks who don't use smokescreen very often.
Anyway, here's my variant of the Axeman:
Code: Select all
Titan Name: Axeman Mk. III Close Combat Light Titan
Chassis: Morola L2 Design: Vicious Byte
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Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -3.30C/sec.
Jmt : 15 (80 kph) for 53 secs Cost : 136465($)
Equipment:
----------------------------------------------------------------------
Component/Type/Location
Engine : CyberSys [Engine 3] [CT ]
HeatReg.: Delinit H6 [Heat 6]
Shield : Simson-Light [Shld1] [RT ]
LifeSup.: B.M.I. [Life 3] [Head]
Scanner : CyberSys M [Scan. 2] [Head]
Computer: Triton TC [Comp. 4] [CBT ]
E.C.M. : Electra [E.C.M. 1] [CBT ]
JumpPort: J.U.W.E.L. [Jump 1]
Weapons:
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Location/Weapon/Ammunition/Slots
[RA ] MACHINE GUN (025) [1]
[LA ] MACHINE GUN (025) [1]
[RT ] MACHINE GUN (025) [1]
[LT ] MACHINE GUN (025) [1]
[LT ] MACHINE GUN (025) [1]
[RA ] POWER AXE
[LA ] POWER AXE
Armor:
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Loc/Internal/Armor/Status/Points/mm
[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Millenia (W) 025 [050mm]
[CT ] (19) Vicenium (W) 030 [050mm]
[CBT ] (13) Vicenium (S) 016 [027mm]
[LT ] (19) Millenia (W) 025 [050mm]
[RA ] (17) Vicenium (W) 024 [040mm]
[LA ] (17) Vicenium (W) 024 [040mm]
[LowT] (13) Vicenium (W) 024 [040mm]
[RL ] (15) Millenia (W) 025 [050mm]
[LL ] (15) Millenia (W) 025 [050mm]
Armor Index: 5.62 [Total APts/T]
Internal: 158 [APts]
External: 235 [APts] Max:[051mm]
Total Armor: 393 [APts]
JOCK requirements:
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Piloting: Light Titan incl. Jump
Weapons : Cannon C.C.
Warfare : Defense Scanner Warfare(ECM)
Skills : Scout
and a light with twin CS and an AC12
Code: Select all
Titan Name: Deplorable Close Combat Light Titan
Chassis: Morola L1 Design: Aquietfrog
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Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 23 (52 kph) Reduce Heat: -2.07C/sec.
Jmt : 14 (85 kph) for 64 secs Cost : 131886($)
Equipment:
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Component/Type/Location
Engine : Morola M1 [Engine 1] [RT ]
HeatReg.: Mechlarren [Heat 2]
Flares : FL Small [Flare1] [RT ]
LifeSup.: Triton TL [Life 4] [Head]
Scanner : CyberSys L [Scan. 3] [CBT ]
Computer: Krios K5 [Comp. 5] [LT ]
JumpPort: Aerojol [Jump 2]
Weapons:
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Location/Weapon/Ammunition/Slots
[CT ] AUTO CANNON 12 (014) [1]
[RA ] CHAIN SAW
[LA ] CHAIN SAW
Armor:
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Loc/Internal/Armor/Status/Points/mm
[Head] (11) Dullaroy 016 [023mm]
[RT ] (17) Vicenium (W) 028 [047mm]
[CT ] (19) Dullaroy (S) 027 [039mm]
[CBT ] (11) Vicenium 021 [035mm]
[LT ] (17) Vicenium (W) 028 [047mm]
[RA ] (17) Vicenium (W) 028 [047mm]
[LA ] (17) Vicenium (W) 028 [047mm]
[LowT] (11) Dullaroy (S) 027 [039mm]
[RL ] (15) Millenia MAX 024 [048mm]
[LL ] (15) Millenia MAX 024 [048mm]
Armor Index: 5.73 [Total APts/T]
Internal: 150 [APts]
External: 251 [APts] Max:[048mm]
Total Armor: 401 [APts]
JOCK requirements:
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Piloting: Light Titan incl. Jump
Weapons : Cannon C.C.
Warfare : Defense Scanner
Skills : Scout
RE: Axeman
Posted: Wed Aug 11, 2004 3:03 am
by Sleeping_Dragon
Axeman variations. not sure which I like better now. I also have one that drops the ECM for the 5th MG. Ugh
Deplorable hehehe Was thinking about that comb.. but it works on the same principle as the Berserker, so it would have to replace it. will see how it plays. Will still need something to replace the Apparition, maybe something with lots of SRMs to go with the 2CS? There's a lot of HtH titans in lights, just not many with twin CSs
RE: Axeman
Posted: Wed Aug 11, 2004 4:02 am
by aquietfrog
SRM CC titan? Like a larger Jackal?
My original variant had only 4 MGs, a Heat 5 but with an additional DCS 1. The DCS took up the space of the 5th MG and some other systems were downgraded to fit in the Heat 6.
RE: Axeman
Posted: Wed Aug 11, 2004 2:57 pm
by Sleeping_Dragon
Oversized Jackal.. tenatively named it the Talon. Think it will fit the bill, the only thing really similiar to it is the Pitbull but that has a TB as a main weapon. will try out the Deplorable next and may still replace some of the other CC titans in lights if a good design comes up that isn't too similiar to anything else.
RE: Deplorable
Posted: Wed Aug 11, 2004 11:26 pm
by Thorgrim
It's got some traces of the Cherokee.
RE: Deplorable
Posted: Wed Aug 11, 2004 11:28 pm
by Sleeping_Dragon
Noticed that also... for now I'm sticking with the Berserker