Stallingrad campaing in 5.0

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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lnp4668
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Stallingrad campaing in 5.0

Post by lnp4668 »

On the second scenario of the Stalingrad campaign, there is a MinenRam PzIII with the lbm of Tiger E as well as its armor value. I also scan the German oob, and could not find the MinenRam any where.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."

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skukko
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Post by skukko »

Time for Blue Tigers....this is not funny. No further comments.

mosh :rolleyes:
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Dedas
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Post by Dedas »

I know...I got that "problem" too!!

The tank looks like a Tiger E and doesnt have mineramen capabilities. The strangest thing is that the tank has 3 machineguns and weak turret armor, not a 88mm as the Tiger E.

The campaign is great though...
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BryanMelvin
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Post by BryanMelvin »

Originally posted by Dedas:
I know...I got that "problem" too!!

The tank looks like a Tiger E and doesnt have mineramen capabilities. The strangest thing is that the tank has 3 machineguns and weak turret armor, not a 88mm as the Tiger E.

The campaign is great though...

Sorry about this - what happened was that the oobs changed right after I sent the Game in to be added to CD. I am going to post a patch to fix this error and post it on the SP Arsenal Page. Again, I am sorry for this development error that krept in at the last moment. If anyone spots anther oob error - please send me the details and I'll add it to upcoming patch.
Dedas
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Post by Dedas »

Great!!!

Will the updated version come in 5.01 or...

Not as it matters much, its so minor.
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BryanMelvin
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Post by BryanMelvin »

Originally posted by Dedas:
Great!!!

Will the updated version come in 5.01 or...

Not as it matters much, its so minor.
The Update will be Posted on the Arsenal Page at the Military Gamer as well as a few other sites and it will be small ;)

Next - for those playing the Stalingrad Campaign please save your Deployment per battle. You may want to redo a battle to attain a better result. You will start off in Case Blau and proceed to Stalingrad. Games will become much harder as you go.

If you make it to the Romanian Retreat Battle beware that a loss will send you back into Stalingrad and its conclusion.

Let me know how the game is going :D
lnp4668
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Post by lnp4668 »

Got a draw on the first scenario. Figured one platoon of engineer each will be able to capture the two forest objectives while the rest go for the town and the hill. Run out of time before one of my platoon was able to capture the southern most forest hex. Those Russians are tough to roost out :mad:
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."

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Dedas
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Post by Dedas »

Im testing you campaign so that my fingers bleed... :D
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Post by adantas »

Originally posted by Dedas:
I know...I got that "problem" too!!

The tank looks like a Tiger E and doesnt have mineramen capabilities. The strangest thing is that the tank has 3 machineguns and weak turret armor, not a 88mm as the Tiger E.

The campaign is great though...
I had the same problem but if the Watchword Freedon campaing, before I update to 5.0 I had two mineram on the first scenario and after the update..two Tigers with 3 MG and no mine detect/remove capabilities!!!


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BryanMelvin
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Post by BryanMelvin »

Originally posted by lnp4668:
Got a draw on the first scenario. Figured one platoon of engineer each will be able to capture the two forest objectives while the rest go for the town and the hill. Run out of time before one of my platoon was able to capture the southern most forest hex. Those Russians are tough to roost out :mad:
Ahh - the next few games will be easy :D
After the First battle. Just think of the Poor Commander who was tossed into a major tank battle for his first battle with a new command! You did well with a Draw ;)
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skukko
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Post by skukko »

If you guys can, edit that useless Bule Tiger by changing it to engineer infantry squad. You ain't gettin Minenraum in there anyway... Image

mosh
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Charles2222
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Post by Charles2222 »

You might manage with a Minenram if you buy some smoke lobbing tank like the PZIV with the 75L24 gun to mask the area. I believe the Minenram actually has a 75L24 gun, doesn't it?
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Post by victorhauser »

Heh

Actually I put that "minenram" to very good use. Since it had the heaviest armor in my kampfgruppe, I used it to spearhead my advance while carrying a squad of engineers. It turned out to be the best unit I had in the whole battle! :)

[ May 10, 2001: Message edited by: victorhauser ]
VAH
Rommel22
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Post by Rommel22 »

I am playing the first scenario of this campaign too. And it seems the Russian get way to many tanks as re-enforcments. They get so many t-34 and a few kv-1. They completly destroyed my panzer force, all I have left is a few Pz III, 2 brumbars, 2 StugIV, and 2 Pz-IVH (I think).

I counted some 14-18 Russian tanks.
At the begining they had t-60 and other light tanks, they were easy to deal with, but man, this is freakin impossible.

I reached the out-skirts of the village I am suppose to capture, but 2 hidden AT guns took out half my Panzer force, I couldn't find them. And I am having one hell of a time rooting out those Russians from the forests.

All I am saying is, should the Russiansget so much armor as re-enforcments, and most of those tanks being t-34 and other being Heavy Kv-1s.

BUT, Awesome scenario and AWESOME game.
"Klotzen, nicht Kleckern !" (Boot'em, don´t spatter'em)- Heinz Guderian

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victorhauser
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Post by victorhauser »

Rommel22:

You just have to know how to deal with masses of Soviet tanks. I pretty much killed every T-26, T-34, and KV-1 in that battle and lost one Pz IIIj and one Pz IIf. The key is combined arms and using all the resources at your disposal, not just your tanks against his. One tactic I use with repeated success is to fire with an infantry unit to draw fire, then when the enemy tank pivots to return fire at my infantry I get good flank shots. Another tactic is to use smoke to create fire lanes and killing zones.

Remember the USMC Recon creed: "Improvise, Adapt, Overcome."

Happy Hunting :)
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Rommel22
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Post by Rommel22 »

Thanx VictorHauser,

I'll try that out.

My problem was, I only deployed tanks against tanks. At first I had no problem of course, dealing with t-60 but man, when those t-34 and kv-1 showed up. I nearly crapped my pants. I lost all my tanks, except a few.

Thanx again for your help!!!
"Klotzen, nicht Kleckern !" (Boot'em, don´t spatter'em)- Heinz Guderian

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BryanMelvin
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Post by BryanMelvin »

Originally posted by victorhauser:
Rommel22:

You just have to know how to deal with masses of Soviet tanks. I pretty much killed every T-26, T-34, and KV-1 in that battle and lost one Pz IIIj and one Pz IIf. The key is combined arms and using all the resources at your disposal, not just your tanks against his. One tactic I use with repeated success is to fire with an infantry unit to draw fire, then when the enemy tank pivots to return fire at my infantry I get good flank shots. Another tactic is to use smoke to create fire lanes and killing zones.

Remember the USMC Recon creed: "Improvise, Adapt, Overcome."

Happy Hunting :)

That's how you do it - Tactics !! As you all move through this game - Tactic's are the key to win. Battles 2 - 4 are easier and shorter :D but after that - watch out :eek:
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Charles2222
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Post by Charles2222 »

Sounds like he could've used an infantry scout platoon to find the ATGs in the first place. Maybe put 1 or 2 on tanks or HTs and drop them at first sign of resistance, then pull the armor out of sight and hope leaving the scouts inactive will cease to draw fire on the scouts should any fire fall on them, therefore resulting in their later ability to move and spot the ATGs from where they were dropped. Hopefully they won't have to move more than another hex forward in order to spot one or more of the ATGs (Of course the scouts can take advantage of the cover of buildings unlike the vehicles).

I mention 'scouts' specifically, because a small test I did yesterday indicated that the recon 4 man teams were spotted just as easily as my full infantry squad. Those 2 less men in the scouts, seem to make a pretty big difference. My test isn't conclusive, but it did surprise me to see the 4 man teams spotted so easily (I usually use 2 man scouts).
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Post by A_B »

I just finished battle number six, Kurgan Hill. I used all of my support points to purchase a FSJ Company and Gliders. These forces were able to open the 'back door,' causing the Russians to break cover to deal with it. Managed to get a decisive victory :) I don't know if this is 'cheating,' but it was a hell of a lot of fun.

I think this is the best campaign i've played yet. Lots of purchase choices, clear and realistic objectives, and an enemy with many tricks up his sleave. I'm just going into the heart of the city now, so maybe my opinion will change over the next few days :)
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Post by Grimm »

Has the updated campaign been updated yet? And if yes, can you post a link to it please? I looked for it last night and had no luck finding it.

Thanks :D
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